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lesson7
原始数据 复制代码
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
game.load.image('sky', 'assets/sky.png');
game.load.image('ground', 'assets/platform.png');
game.load.image('star', 'assets/star.png');
game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
}
var player;
var platforms;
var cursors;
var stars;
var score = 0;
var scoreText;
function create() {
// We're going to be using physics, so enable the Arcade Physics system
game.physics.startSystem(Phaser.Physics.ARCADE);
game.add.sprite(0, 0, 'sky');
var ground = game.add.sprite(0,game.world.height - 64,'ground');
ground.scale.setTo(2);
game.physics.arcade.enable(ground);
ground.body.immovable = true;
var ledge1 = game.add.sprite(400,400,'ground');
game.physics.arcade.enable(ledge1);
ledge1.body.immovable = true;
var ledge2 = game.add.sprite(-150,250,'ground');
game.physics.arcade.enable(ledge2);
ledge2.body.immovable = true;
//platforms = game.add.group();
// We will enable physics for any object that is created in this group
//platforms.enableBody = true;
// Here we create the ground.
//var ground = platforms.create(0, game.world.height - 64, 'ground');
// Scale it to fit the width of the game (the original sprite is 400x32 in size)
//ground.scale.setTo(2);
// This stops it from falling away when you jump on it
//ground.body.immovable = true;
// Now let's create two ledges
/*var ledge = platforms.create(400, 400, 'ground');
ledge.body.immovable = true;
ledge = platforms.create(-150, 250, 'ground');
ledge.body.immovable = true;*/
// The player and its settings
player = game.add.sprite(32, game.world.height - 150, 'dude');
// We need to enable physics on the player
game.physics.arcade.enable(player);
// Player physics properties. Give the little guy a slight bounce.
player.body.bounce.y = 0.2;
player.body.gravity.y = 300;
// Our two animations, walking left and right.
player.animations.add('left', [0, 1, 2, 3], 10, true);
player.animations.add('right', [5, 6, 7, 8], 10, true);
// Finally some stars to collect
stars = game.add.group();
// We will enable physics for any star that is created in this group
stars.enableBody = true;
// Here we'll create 12 of them evenly spaced apart
for (var i = 0; i < 12; i++)
{
// Create a star inside of the 'stars' group
var star = stars.create(i * 70, 0, 'star');
// Let gravity do its thing
star.body.gravity.y = 300;
// This just gives each star a slightly random bounce value
star.body.bounce.y = 0.7 + Math.random() * 0.2;
}
// The score
scoreText = game.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
}
function update() {
}

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