This package give you the ability to observe changes to keyboard state using the Keyboard
ObservableObject
type.
It also provides a KeyboardObservingView
that adjusts its content to avoid the keyboard, and a .keyboardObserving()
ViewModifier that adjusts the modified view to avoid the keyboard.
This package can be installed using CocoaPods or Swift Package Manager.
Add the following line to your Podfile
:
pod 'KeyboardObserving'
For more information about how to get started with CocoaPods, check out the CocoaPods website.
Add the following to your Package.swift
file:
dependencies: [
.package(
url: "https://github.com/nickffox/KeyboardObserving.git",
.branch:("master")
)
]
If you're using SPM through Xcode:
File > Swift Packages > Add Package Dependency
branch
option, and type "master"For more information about how to get started with the Swift Package Manager, check out the Official SPM website or the SPM project on GitHub.
KeyboardObserving
ViewModifierAdd the .keyboardObserving()
ViewModifier to your custom SwiftUI view.
import KeyboardObserving
struct YourView: View {
var body: some View {
VStack {
// Your Content Here
}
.keyboardObserving()
}
}
Keyboard
and KeyboardObservingView
In your SceneDelegate.swift file, add a Keyboard
property, and add it to your scene's environment.
import KeyboardObserving
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
// A Keyboard that will be added to the environment.
var keyboard = Keyboard()
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(
rootView: YourRootView()
// Adds the keyboard to the environment
.environmentObject(keyboard)
)
self.window = window
window.makeKeyAndVisible()
}
}
}
Add your view's content inside of a KeyboardObservingView
.
import KeyboardObserving
struct YourView: View {
var body: some View {
KeyboardObservingView {
// Your content goes here!
}
}
}
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