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baickl / PAL4Xml

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README
这是我在开发《仙剑奇侠传四》项目期间开发的用在游戏里的树型数结构,并实际应用于仙剑奇侠传四。
尘封已久的代码,拿出来晒晒。

编译器是我随意开发的,没有时间去更新更新版本,暂时作罢。
有问题可以随时联系我:baickl@gmail.com

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仙剑四里使用的树型数据结构实现,尘封已久的代码,拿出来看看 spread retract
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https://git.oschina.net/baickl/PAL4Xml.git
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