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socks-proxy-by-netty.md 12.12 KB
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yihua.huang 提交于 2013-10-16 17:50 . add code url

【netty实战】使用netty构建一个socks proxy

最近在做的项目,需要自己搭建一个socks代理。netty4.0附带了一个socks代理的样例,但是3.x就没有这个东西了,碰巧使用的又是3.7,就只能自己摸索并实现一遍,也算是对netty和socks协议的一个熟悉。 socks代理涉及到协议解析、server、client等功能,是一个比较复杂的网络程序,对于学习netty的使用也是非常好的例子。

socks是在传输层之上的一层协议,主要功能是提供代理认证等功能。socks协议虽然是应用层协议(在TCP/IP4层协议栈里),本身可以理解为一个信道,可以传输任何TCP/UDP内容。例如著名的科学上网软件就是基于socks协议,对通信内容进行加密实现的。

TCP/IP协议栈的结构中,下层协议总会在上层协议内容之前加上自己的头。而socks协议稍微不同,其实它对比TCP协议,仅仅是多了验证部分,验证之后,完全是使用TCP来进行传输,而没有socks报文头。socks协议的具体内容可以参考rfc1928。这一点来说,其实将socks理解成与其他应用层协议平级也没什么问题。

一个最基本的socks连接流程是这样的: socks

那么我们开始netty之旅吧。

首先我们需要建立一个server:

    public void run() {

        // 新建线程池
        Executor executor = Executors.newCachedThreadPool();
        Executor executorWorker = Executors.newCachedThreadPool();
        ServerBootstrap sb = new ServerBootstrap(
                new NioServerSocketChannelFactory(executor, executorWorker));

        // 初始化代理部分使用的client
        ClientSocketChannelFactory cf =
                new NioClientSocketChannelFactory(executor, executorWorker);

        //设置处理逻辑
        sb.setPipelineFactory(
                new SocksProxyPipelineFactory(cf));

        // Start up the server.
        sb.bind(new InetSocketAddress(1080));
    }

如你所见,主要的处理逻辑以SocksProxyPipelineFactory的形式提供。SocksProxyPipelineFactory的代码包括几部分:

public class SocksProxyPipelineFactory implements ChannelPipelineFactory {

	private final ClientSocketChannelFactory cf;

	public SocksProxyPipelineFactory(ClientSocketChannelFactory cf) {
		this.cf = cf;
	}

	@Override
	public ChannelPipeline getPipeline() throws Exception {
		ChannelPipeline pipeline = Channels.pipeline();
        pipeline.addLast(SocksInitRequestDecoder.getName(),new SocksInitRequestDecoder());
        pipeline.addLast(SocksMessageEncoder.getName(),new SocksMessageEncoder());
        pipeline.addLast(SocksServerHandler.getName(),new SocksServerHandler(cf));
		return pipeline;
	}
}

这里要详细解释一下几个handler的作用:

ChannelUpstreamHandler用于接收之后的处理,而ChannelDownstreamHandler则相反,用于写入数据之后的处理。这两个都可以附加到ChannelPipeline中。偷个懒,直接附上netty的ChannelPipeline中的一段很有爱的javadoc:

                                      I/O Request
                                    via {@link Channel} or
                                {@link ChannelHandlerContext}
                                          |
 +----------------------------------------+---------------+
 |                  ChannelPipeline       |               |
 |                                       \|/              |
 |  +----------------------+  +-----------+------------+  |
 |  | Upstream Handler  N  |  | Downstream Handler  1  |  |
 |  +----------+-----------+  +-----------+------------+  |
 |            /|\                         |               |
 |             |                         \|/              |
 |  +----------+-----------+  +-----------+------------+  |
 |  | Upstream Handler N-1 |  | Downstream Handler  2  |  |
 |  +----------+-----------+  +-----------+------------+  |
 |            /|\                         .               |
 |             .                          .               |
 |     [ sendUpstream() ]        [ sendDownstream() ]     |
 |     [ + INBOUND data ]        [ + OUTBOUND data  ]     |
 |             .                          .               |
 |             .                         \|/              |
 |  +----------+-----------+  +-----------+------------+  |
 |  | Upstream Handler  2  |  | Downstream Handler M-1 |  |
 |  +----------+-----------+  +-----------+------------+  |
 |            /|\                         |               |
 |             |                         \|/              |
 |  +----------+-----------+  +-----------+------------+  |
 |  | Upstream Handler  1  |  | Downstream Handler  M  |  |
 |  +----------+-----------+  +-----------+------------+  |
 |            /|\                         |               |
 +-------------+--------------------------+---------------+
               |                         \|/
 +-------------+--------------------------+---------------+
 |             |                          |               |
 |     [ Socket.read() ]          [ Socket.write() ]      |
 |                                                        |
 |  Netty Internal I/O Threads (Transport Implementation) |
 +--------------------------------------------------------+

SocksInitRequestDecoder用于对socks的请求进行解码。你可能会说,为什么没有SocksCmdRequest的解码?别急,netty的handler是可以动态添加的,这里我们先解码一个初始化的请求。SocksInitRequestDecoder是一个ChannelUpstreamHandler,即接收流的处理器。

SocksMessageEncoder是一个ChannelDownstreamHandler,即输出时的编码器,有了它,我们可以很开心的在channel.write()里直接传入一个对象,而无需自己去写buffer了。

SocksServerHandler是处理的重头。这里会根据请求的不同类型,做不同的处理。

	public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception {
        SocksRequest socksRequest = (SocksRequest) e.getMessage();
        switch (socksRequest.getSocksRequestType()) {
		case INIT:
            //添加cmd解码器
            ctx.getPipeline().addFirst(SocksCmdRequestDecoder.getName(), new SocksCmdRequestDecoder());
            //简单起见,无需认证
            ctx.getChannel().write(new SocksInitResponse(SocksMessage.AuthScheme.NO_AUTH));
            break;
		case AUTH:
            ctx.getPipeline().addFirst(SocksCmdRequestDecoder.getName(), new SocksCmdRequestDecoder());
            //直接成功
            ctx.getChannel().write(new SocksAuthResponse(SocksMessage.AuthStatus.SUCCESS));
            break;
		case CMD:
            SocksCmdRequest req = (SocksCmdRequest) socksRequest;
            if (req.getCmdType() == SocksMessage.CmdType.CONNECT) {
                //添加处理连接的handler
                ctx.getPipeline().addLast(SocksServerConnectHandler.getName(), new SocksServerConnectHandler(cf));
                ctx.getPipeline().remove(this);
            } else {
                ctx.getChannel().close();
            }
            break;
		case UNKNOWN:
            break;
		}
		super.messageReceived(ctx, e);
	}

前面两种INIT和AUTH就不做赘述了,后面当CMD为Connect时,添加一个处理连接的SocksServerConnectHandler,它会起到client与外部server的桥梁作用。

这里我们先实现一个纯转发的handler-OutboundHandler:

    private class OutboundHandler extends SimpleChannelUpstreamHandler {

        private final Channel inboundChannel;

        OutboundHandler(Channel inboundChannel) {
            this.inboundChannel = inboundChannel;
        }

        @Override
        public void messageReceived(ChannelHandlerContext ctx, final MessageEvent e) throws Exception {
            final ChannelBuffer msg = (ChannelBuffer) e.getMessage();
            synchronized (trafficLock) {
                inboundChannel.write(msg);

            }
        }
    }    

它会把收到的内容,写入到inboundChannel中,其他转发的作用。最后就是我们的SocksServerConnectHandler了:

    public class SocksServerConnectHandler extends SimpleChannelUpstreamHandler {

        private final ClientSocketChannelFactory cf;

        private volatile Channel outboundChannel;

        final Object trafficLock = new Object();

        public SocksServerConnectHandler(ClientSocketChannelFactory cf) {
            this.cf = cf;
        }

        @Override
        public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception {
            final SocksCmdRequest socksCmdRequest = (SocksCmdRequest) e.getMessage();
            final Channel inboundChannel = e.getChannel();
            inboundChannel.setReadable(false);

            // Start the connection attempt.
            final ClientBootstrap cb = new ClientBootstrap(cf);
            cb.setOption("keepAlive", true);
            cb.setOption("tcpNoDelay", true);
            cb.setPipelineFactory(new ChannelPipelineFactory() {
                @Override
                public ChannelPipeline getPipeline() throws Exception {
                    ChannelPipeline pipeline = Channels.pipeline();
                    // 外部server数据转发到client
                    pipeline.addLast("outboundChannel", new OutboundHandler(inboundChannel, "out"));
                    return pipeline;
                }
            });

            ChannelFuture f = cb.connect(new InetSocketAddress(socksCmdRequest.getHost(), socksCmdRequest.getPort()));

            outboundChannel = f.getChannel();
            ctx.getPipeline().remove(getName());
            f.addListener(new ChannelFutureListener() {
                public void operationComplete(ChannelFuture future) throws Exception {
                    if (future.isSuccess()) {
                        // client数据转发到外部server
                        inboundChannel.getPipeline().addLast("inboundChannel", new OutboundHandler(outboundChannel, "in"));
                        inboundChannel.write(new SocksCmdResponse(SocksMessage.CmdStatus.SUCCESS, socksCmdRequest
                                .getAddressType()));
                        inboundChannel.setReadable(true);
                    } else {
                        inboundChannel.write(new SocksCmdResponse(SocksMessage.CmdStatus.FAILURE, socksCmdRequest
                                .getAddressType()));
                        inboundChannel.close();
                    }
                }
            });
        }
    }

好了,完工!输入curl --socks5 127.0.0.1:1080 http://www.oschina.net/测试一下吧?但是测试时发现,怎么老是无法接收到响应?

使用wiredshark抓包之后,发现对外请求完全正常,但是对客户端的响应,则完全没有http响应部分?

一步步debug下去,才发现SocksMessageEncoder出了问题!

	@Override
	protected Object encode(ChannelHandlerContext ctx, Channel channel, Object msg) throws Exception {
		ChannelBuffer buffer = null;
		if (msg instanceof SocksMessage) {
			buffer = ChannelBuffers.buffer(DEFAULT_ENCODER_BUFFER_SIZE);
			((SocksMessage) msg).encodeAsByteBuf(buffer);
		} 
		return buffer;
	}

这里只有SocksMessage才会被处理,其他的message全部被丢掉了!于是我们加上一行:

	@Override
	protected Object encode(ChannelHandlerContext ctx, Channel channel, Object msg) throws Exception {
		ChannelBuffer buffer = null;
		if (msg instanceof SocksMessage) {
			buffer = ChannelBuffers.buffer(DEFAULT_ENCODER_BUFFER_SIZE);
			((SocksMessage) msg).encodeAsByteBuf(buffer);
		} else if (msg instanceof ChannelBuffer) {
			//直接转发是ChannelBuffer类型
			buffer = (ChannelBuffer) msg;
		}
		return buffer;
	}

至此,一个代理完成!点这里查看代码:https://github.com/code4craft/netty-learning/tree/master/learning-src/socksproxy

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