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同步操作将从 simdsoft/axmol 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
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axmol-2.0.0 Sep.9 2023
cpp-tests.html
, build from branch dev
TextureCache::addImageAsync
MeshRenderer::createAsync
cpp_tests
on local machine, the command use emrun
to preview, and it's response with specified headers which wasm pthread support required, so above functionals with multi-threading works well.
axmol run -p wasm -xb "--target,cpp_tests"
AX_WASM_THREADS
, AX_WASM_SHELL_FILE
, refer to CMakeOptions.md
AX_GLES_PROFILE
to control GLES profile, refer to #1279
ProgramManager::registerCustomProgram
was changedProgramManager::loadProgram
ProgramManager::getCustomProgram
CommandBuffer::setLineWidth
axmol-1.0.1 Sep.8 2023
[NEW] Add install-pwsh.sh
to make installing powershell on macOS
, Ubuntu
, ArchLinux
more easier
[NEW] Axmol console next, now almost powershell (except luabinding generator required python3)
axmol run
, axmol deploy
aslo support winuwp
axmol build -p win32 -xb "--target, <your_project_cmake_target>"
[NEW] ArchLinux
now official supported by axmol community, means, with 2 steps:
install-pwsh.sh
pwsh .\setup.ps1
then you can compile for targets: linux
and android
(apk) by commands in your axmol's project root directoryaxmol build -p linux
for linuxaxmol build -p android -a arm64
for android[REFINE] Lock android ndk revision to r23c
axmol-1.0.0 Aug.9 2023
Effekseer
supportrobin_map
which support heterogeneous lookupVertexLayout
sharing mechanismProgramCache
to ProgramManager
FairyGUI
supportLive2D
supportaxmolengine/buildware
Director::setChildrenIndexerEnabled
for speed up getChildByTag & getChildByName supportFontFreeType::setStreamParsingEnabled
for stream parsing support . It's very useful for reducing memory costs when loading a large .ttf font filestd::nothrow
stubsconst std::string&
cocos2d::Value
unsigned char
or unsigned int
values of ValueMap
Director
was destroyedProgram
constructorFileUtils::addSearchPath
, thanks to @tkzcfcjcenter
with mavenCentral
axmol
external
to thirdparty
Color4F
to low Color4B
jni.hpp
to improve jni call without method signature GC allocspush_back
with emplace_back
Sprite3D
to MeshRenderer
cocos2d-x-4.0 Dec.3 2019
experimental
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