A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client application, support win32 & linux & apple & android & wp8 & wp8.1-universal & win10-universal.