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UniversalVideoView is a Android widget helps playing video easier, which is similar with the Android system native VideoView
,
but providing more customization feature: fitXY or keeping aspect ratio fullscreen videoView, auto switch to fullscreen on landscape mode, customised control UI...
For a working implementation of this project see the sample app.
build.gradle
file. dependencies {
compile 'com.linsea:universalvideoview:1.1.0@aar'
}
UniversalVideoView
and UniversalMediaController
widget in your layout. This should usually be placed
in the same parent ViewGroup
, which makes sense when in full screen state. <FrameLayout
android:id="@+id/video_layout"
android:layout_width="fill_parent"
android:layout_height="200dp"
android:background="@android:color/black">
<com.universalvideoview.UniversalVideoView
android:id="@+id/videoView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center"
app:uvv_autoRotation="true"
app:uvv_fitXY="false" />
<com.universalvideoview.UniversalMediaController
android:id="@+id/media_controller"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
app:uvv_scalable="true" />
</FrameLayout>
onCreate
method, set the UniversalMediaController
to the UniversalVideoView
and implements the UniversalVideoView.VideoViewCallback
Callback. View mBottomLayout;
View mVideoLayout;
UniversalVideoView mVideoView;
UniversalMediaController mMediaController;
mVideoView = (UniversalVideoView) findViewById(R.id.videoView);
mMediaController = (UniversalMediaController) findViewById(R.id.media_controller);
mVideoView.setMediaController(mMediaController);
mVideoView.setVideoViewCallback(new UniversalVideoView.VideoViewCallback() {
@Override
public void onScaleChange(boolean isFullscreen) {
this.isFullscreen = isFullscreen;
if (isFullscreen) {
ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams();
layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT;
mVideoLayout.setLayoutParams(layoutParams);
//GONE the unconcerned views to leave room for video and controller
mBottomLayout.setVisibility(View.GONE);
} else {
ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams();
layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
layoutParams.height = this.cachedHeight;
mVideoLayout.setLayoutParams(layoutParams);
mBottomLayout.setVisibility(View.VISIBLE);
}
}
@Override
public void onPause(MediaPlayer mediaPlayer) { // Video pause
Log.d(TAG, "onPause UniversalVideoView callback");
}
@Override
public void onStart(MediaPlayer mediaPlayer) { // Video start/resume to play
Log.d(TAG, "onStart UniversalVideoView callback");
}
@Override
public void onBufferingStart(MediaPlayer mediaPlayer) {// steam start loading
Log.d(TAG, "onBufferingStart UniversalVideoView callback");
}
@Override
public void onBufferingEnd(MediaPlayer mediaPlayer) {// steam end loading
Log.d(TAG, "onBufferingEnd UniversalVideoView callback");
}
});
##Note
android:configChanges="orientation|keyboardHidden|screenSize"
for your Activity
in AndroidManifest.xml
to prevent the system from recreate the Activity while phone rotation.##UniversalVideoView
attribute
uvv_fitXY
, Video scale to fill the VideoView's dimension or keep Aspect Ratio (default) likes Android framework VideoView.uvv_autoRotation
, auto switch to landscape(fullscreen) or portrait mode according to the orientation sensor.##UniversalMediaController
attribute
uvv_scalable
, show or hide the scale button. if you will not play the video in fullscreen.UniversalMediaController
.UniversalMediaController
.Copyright 2015 The UniversalVideoView author <dictfb@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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