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README
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bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.

Highlights

  • Built from the ground up in modern C++14 with a clean user-facing API
  • Lightweight implementations without the crud often found in older, larger solutions
  • Clean, highly modular architecture that can be easily understood, modified and built upon
  • Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
  • Focus on modern technologies and high-fidelity graphics
  • Fully documented codebase with an extensive API reference

Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.

Features

  • Features - A detailed list of all currently available features.
  • Roadmap - A list of features to be implemented in both near and far future.

Get started

  • Documentation - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
  • Examples - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
  • Compiling - Learn how to compile the framework from the source code.

Screenshots

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Copyright 2018 Marko Pintera Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

bs :: framework 是一个新一代 C ++ 游戏开发框架,专注于现代技术、高质量设计和高性能,旨在为开发实时图形应用程序(游戏、引擎或工具)提供统一的基础 展开 收起
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