2 Star 4 Fork 1

奥图科技有限公司 / RChat

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
AFL-3.0
iOS OC语言原生开发的IM模块,用于项目中需要原生开发IM的情况,具备发送文字、表情、语音、图片、视频等完整功能,包含图片预览视频播放等功能,此项目将会长期更新如有问题可以提出,我的邮箱:fshmjl@aliyun.com,我将尽快解决
效果图如下

image

项目介绍
项目中对输入框等模块功能进行了封装,方便复用或重写
输入框模块              InputBox
输入框功能页面           KInputBoxView.m
输入框表情页面           KInputBoxViewCtrl.m
输入框更多页面           KInputBoxMoreView.m
输入框部分代理           KInputBoxViewDelegate
KInputBoxViewDelegate提供的代理

@protocol KInputBoxViewDelegate <NSObject>

@optional
#pragma mark - 表情页面(KInputBoxEmojiView)代理

/**
点击选择表情

@param emojiView 表情所在页面
@param emojiDic 表情数据
@param emojiType 表情类型
*/
- (void)emojiView:(KInputBoxEmojiView *)emojiView
didSelectEmoji:(KEmojiModel *)emojiDic
emojiType:(KEmojiType)emojiType;


/**
删除光标前面的表情
*/
- (void)emojiViewDeleteEmoji;

/**
点击发送按钮,发送表情

@param emojiView 表情菜单
@param emojiStr 发送按钮
*/
- (void)emojiView:(KInputBoxEmojiView *)emojiView
sendEmoji:(NSString *)emojiStr;

#pragma mark - 表情菜单代理部分

/**
点击添加表情按钮

@param menuView 表情菜单
@param addBut 点击按钮
*/
- (void)emojiMenuView:(KInputBoxEmojiMenuView *)menuView
clickAddAction:(UIButton *)addBut;

/**
选择表情组

@param menuView 表情菜单页面
@param emojiGroup 表情组
*/
- (void)emojiMenuView:(KInputBoxEmojiMenuView *)menuView
didSelectEmojiGroup:(KEmojiGroup *)emojiGroup;

/**
点击发送按钮,发送表情

@param menuView 表情菜单
@param sendBut 发送按钮
*/
- (void)emojiMenuView:(KInputBoxEmojiMenuView *)menuView
sendEmoji:(UIButton *)sendBut;

#pragma mark - 输入框代理部分

/**
通过输入的文字的变化,改变输入框的高度

@param inputBox 输入框
@param height 改变的高度
*/
- (void)inputBox:(KInputBoxView *)inputBox changeInputBoxHeight:(CGFloat)height;

/**
发送消息

@param inputBox 输入框
@param textMessage 输入的文字内容
*/
- (void)inputBox:(KInputBoxView *)inputBox
sendTextMessage:(NSString *)textMessage;

/**
状态改变

@param inputBox 输入框
@param fromStatus 上一个状态
@param toStatus 当前状态
*/
- (void)inputBox:(KInputBoxView *)inputBox
changeStatusForm:(KInputBoxStatus)fromStatus
to:(KInputBoxStatus)toStatus;

/**
点击输入框更多按钮事件

@param inputBox 输入框
@param inputStatus 当前状态
*/
- (void)inputBox:(KInputBoxView *)inputBox
clickMoreInput:(KInputBoxStatus)inputStatus;
会话页面

会话页面其实不用多说的,就是一个普通的UITableView,如果需要重写会话视图,只需要对其Cell(KMessagesListTableViewCell)进行改动即可

重点介绍聊天页面

众所周知聊天页面也是一个UITableView,其实聊天页面真正繁琐的是不同消息类型的不同Cell问题,还有就是在消息页面中布局的问题,由于消息页面出现不同的Cell较多,而且刷新频繁,所有要考虑很多UITableView优化的问题,如布局问题,AutoLayout虽然在布局方面有优势,但是会使性能下降,所以在RChat中消息页面及Cell中几乎都是使用的Frame布局,主要是为了提升性能。另一个问题就是计算行高的问题,对于UITableView优化已经是一个老生常谈的问题,我们Cell是需要先设置行高的,所以一般都需要对行高进行缓存,避免系统多次计算。 在写这个项目的时候我也看过好几篇IM界面的项目或者说demo,都不是很完整,几乎是不能直接使用的,所以写了这个项目,项目很多东西都是可以重写,继承和扩展。聊天消息支持的类型有文字(包含表情)、图片、视频、语音和邮件,其他类型需要根据需要自己定义,但是定义的时候建议继承KChatTableViewCell,方便统一处理。

消息基类                   KChatTableViewCell
文本消息(包含表情)         KChatTextTableViewCell
图片消息                   KChatImageTableViewCell
视频消息                   KChatVideoTableViewCell
语音消息                   KChatVoiceTableViewCell
邮件消息                   KChatMailTableViewCell
消息代理                   KChatTableViewCellDelegate
KChatTableViewCellDelegate中提供的方法

@protocol KChatTableViewCellDelegate <NSObject>

/**
点击cell中的头像

@param tableViewCell 当前cell
@param messageModel 当前cell的数据
*/
- (void)chatTableViewCell:(KChatTableViewCell *)tableViewCell clickAvatarImageViewMessageModel:(KMessageModel *)messageModel;

/**
点击消息背景

@param tableViewCell 当前cell
@param messageModel 当前cell的数据
*/
- (void)chatTableViewCell:(KChatTableViewCell *)tableViewCell clickBackgroudImageViewMessageModel:(KMessageModel *)messageModel;

/**
当发送失败时点击,发送状态展示视图

@param tableViewCell 当前cell
@param conversationModel 会话信息
@param messageModel 消息
*/
- (void)chatTableViewCell:(KChatTableViewCell *)tableViewCell clickResendMessageWithConversationModel:(KConversationModel *)conversationModel messageModel:(KMessageModel *)messageModel;

/**
点击回复邮件

@param tableViewCell 当前cell
@param messageModel 当前cell的数据
*/
- (void)chatTableViewCell:(KChatMailTableViewCell *)tableViewCell replyMailMessageModel:(KMessageModel *)messageModel;

/**
点击回复全部

@param tableViewCell 当前cell
@param messageModel 当前cell的数据
*/
- (void)chatTableViewCell:(KChatMailTableViewCell *)tableViewCell
replyAllMaillMessageModel:(KMessageModel *)messageModel;

/**
点击转发邮件

@param tableViewCell 当前cell
@param messageModel 当前cell的数据
*/
- (void)chatTableViewCell:(KChatMailTableViewCell *)tableViewCell
transmitMailMessageModel:(KMessageModel *)messageModel;

/**
点击语音消息

@param tableViewCell 当前cell
@param messageModel 当前数据
*/
- (void)chatTableViewCell:(KChatVoiceTableViewCell *)tableViewCell clickVoiceMessageMessageModel:(KMessageModel *)messageModel;
聊天消息控制器 KChatViewController 控制器使用Category的方式分类开发
页面定义和文本消息         KChatViewController
语音部分                 KChatViewController+Voice
图片和视频部分            KChatViewController+Image
消息页面提供几个经常使用的方法
// 重新刷新数据
- (void)reloadData;
// 移动到底部
- (void)scrollTableViewBottom ;
// 添加一条消息
- (void)addMessage:(KMessageModel *)model;
// 最后一条消息
- (KMessageModel *)lastMessage;

发送一条消息是,需要构造一个KMessageModel,调用addMessage:就可以,但是需要做缓存和上传到服务端的代码需要根据自己的需求写。

在项目中有什么疑问的,或者存在bug的,都可以给我提Issues,描述清楚问题和重现步骤,我将第一时间更新,如果有需要帮忙的同学可以发邮件到fshmjl@aliyun.com,最后麻烦大家点个Star哟。

Academic Free License (“AFL”) v. 3.0 This Academic Free License (the "License") applies to any original work of authorship (the "Original Work") whose owner (the "Licensor") has placed the following licensing notice adjacent to the copyright notice for the Original Work: Licensed under the Academic Free License version 3.0 1) Grant of Copyright License. Licensor grants You a worldwide, royalty-free, non-exclusive, sublicensable license, for the duration of the copyright, to do the following: a) to reproduce the Original Work in copies, either alone or as part of a collective work; b) to translate, adapt, alter, transform, modify, or arrange the Original Work, thereby creating derivative works ("Derivative Works") based upon the Original Work; c) to distribute or communicate copies of the Original Work and Derivative Works to the public, under any license of your choice that does not contradict the terms and conditions, including Licensor’s reserved rights and remedies, in this Academic Free License; d) to perform the Original Work publicly; and e) to display the Original Work publicly. 2) Grant of Patent License. Licensor grants You a worldwide, royalty-free, non-exclusive, sublicensable license, under patent claims owned or controlled by the Licensor that are embodied in the Original Work as furnished by the Licensor, for the duration of the patents, to make, use, sell, offer for sale, have made, and import the Original Work and Derivative Works. 3) Grant of Source Code License. The term "Source Code" means the preferred form of the Original Work for making modifications to it and all available documentation describing how to modify the Original Work. Licensor agrees to provide a machine-readable copy of the Source Code of the Original Work along with each copy of the Original Work that Licensor distributes. Licensor reserves the right to satisfy this obligation by placing a machine-readable copy of the Source Code in an information repository reasonably calculated to permit inexpensive and convenient access by You for as long as Licensor continues to distribute the Original Work. 4) Exclusions From License Grant. Neither the names of Licensor, nor the names of any contributors to the Original Work, nor any of their trademarks or service marks, may be used to endorse or promote products derived from this Original Work without express prior permission of the Licensor. Except as expressly stated herein, nothing in this License grants any license to Licensor’s trademarks, copyrights, patents, trade secrets or any other intellectual property. No patent license is granted to make, use, sell, offer for sale, have made, or import embodiments of any patent claims other than the licensed claims defined in Section 2. No license is granted to the trademarks of Licensor even if such marks are included in the Original Work. Nothing in this License shall be interpreted to prohibit Licensor from licensing under terms different from this License any Original Work that Licensor otherwise would have a right to license. 5) External Deployment. The term "External Deployment" means the use, distribution, or communication of the Original Work or Derivative Works in any way such that the Original Work or Derivative Works may be used by anyone other than You, whether those works are distributed or communicated to those persons or made available as an application intended for use over a network. As an express condition for the grants of license hereunder, You must treat any External Deployment by You of the Original Work or a Derivative Work as a distribution under section 1(c). 6) Attribution Rights. You must retain, in the Source Code of any Derivative Works that You create, all copyright, patent, or trademark notices from the Source Code of the Original Work, as well as any notices of licensing and any descriptive text identified therein as an "Attribution Notice." You must cause the Source Code for any Derivative Works that You create to carry a prominent Attribution Notice reasonably calculated to inform recipients that You have modified the Original Work. 7) Warranty of Provenance and Disclaimer of Warranty. Licensor warrants that the copyright in and to the Original Work and the patent rights granted herein by Licensor are owned by the Licensor or are sublicensed to You under the terms of this License with the permission of the contributor(s) of those copyrights and patent rights. Except as expressly stated in the immediately preceding sentence, the Original Work is provided under this License on an "AS IS" BASIS and WITHOUT WARRANTY, either express or implied, including, without limitation, the warranties of non-infringement, merchantability or fitness for a particular purpose. THE ENTIRE RISK AS TO THE QUALITY OF THE ORIGINAL WORK IS WITH YOU. This DISCLAIMER OF WARRANTY constitutes an essential part of this License. No license to the Original Work is granted by this License except under this disclaimer. 8) Limitation of Liability. Under no circumstances and under no legal theory, whether in tort (including negligence), contract, or otherwise, shall the Licensor be liable to anyone for any indirect, special, incidental, or consequential damages of any character arising as a result of this License or the use of the Original Work including, without limitation, damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses. This limitation of liability shall not apply to the extent applicable law prohibits such limitation. 9) Acceptance and Termination. If, at any time, You expressly assented to this License, that assent indicates your clear and irrevocable acceptance of this License and all of its terms and conditions. If You distribute or communicate copies of the Original Work or a Derivative Work, You must make a reasonable effort under the circumstances to obtain the express assent of recipients to the terms of this License. This License conditions your rights to undertake the activities listed in Section 1, including your right to create Derivative Works based upon the Original Work, and doing so without honoring these terms and conditions is prohibited by copyright law and international treaty. Nothing in this License is intended to affect copyright exceptions and limitations (including “fair use” or “fair dealing”). This License shall terminate immediately and You may no longer exercise any of the rights granted to You by this License upon your failure to honor the conditions in Section 1(c). 10) Termination for Patent Action. This License shall terminate automatically and You may no longer exercise any of the rights granted to You by this License as of the date You commence an action, including a cross-claim or counterclaim, against Licensor or any licensee alleging that the Original Work infringes a patent. This termination provision shall not apply for an action alleging patent infringement by combinations of the Original Work with other software or hardware. 11) Jurisdiction, Venue and Governing Law. Any action or suit relating to this License may be brought only in the courts of a jurisdiction wherein the Licensor resides or in which Licensor conducts its primary business, and under the laws of that jurisdiction excluding its conflict-of-law provisions. The application of the United Nations Convention on Contracts for the International Sale of Goods is expressly excluded. Any use of the Original Work outside the scope of this License or after its termination shall be subject to the requirements and penalties of copyright or patent law in the appropriate jurisdiction. This section shall survive the termination of this License. 12) Attorneys’ Fees. In any action to enforce the terms of this License or seeking damages relating thereto, the prevailing party shall be entitled to recover its costs and expenses, including, without limitation, reasonable attorneys' fees and costs incurred in connection with such action, including any appeal of such action. This section shall survive the termination of this License. 13) Miscellaneous. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 14) Definition of "You" in This License. "You" throughout this License, whether in upper or lower case, means an individual or a legal entity exercising rights under, and complying with all of the terms of, this License. For legal entities, "You" includes any entity that controls, is controlled by, or is under common control with you. For purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. 15) Right to Use. You may use the Original Work in all ways not otherwise restricted or conditioned by this License or by law, and Licensor promises not to interfere with or be responsible for such uses by You. 16) Modification of This License. This License is Copyright © 2005 Lawrence Rosen. Permission is granted to copy, distribute, or communicate this License without modification. Nothing in this License permits You to modify this License as applied to the Original Work or to Derivative Works. However, You may modify the text of this License and copy, distribute or communicate your modified version (the "Modified License") and apply it to other original works of authorship subject to the following conditions: (i) You may not indicate in any way that your Modified License is the "Academic Free License" or "AFL" and you may not use those names in the name of your Modified License; (ii) You must replace the notice specified in the first paragraph above with the notice "Licensed under <insert your license name here>" or with a notice of your own that is not confusingly similar to the notice in this License; and (iii) You may not claim that your original works are open source software unless your Modified License has been approved by Open Source Initiative (OSI) and You comply with its license review and certification process.

简介

主要实现iOS端IM的UI界面,使用者需要自己实现网络请求和记录存储 展开 收起
Objective-C
AFL-3.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
Objective-C
1
https://gitee.com/rpkDev/RChat.git
git@gitee.com:rpkDev/RChat.git
rpkDev
RChat
RChat
master

搜索帮助