代码拉取完成,页面将自动刷新
#pragma once
#include <vector>
#include "IControl.h"
class IPoint {
public:
double x;
double y;
bool operator < (const IPoint& point) const { return (this->x < point.x); };
bool operator >(const IPoint& point) const { return (this->x > point.x); };
};
class ADSRVisualizationControl : public IControl {
private:
IColor lineColor;
void initPoints();
float attack, sustain, decay, release;
IPoint startPoint, attackPoint, retainPoint, endPoint; //names should be changed.
void updatePointPosition();
protected:
double convertToGraphicX(double value);
double convertToPercentX(double value);
double convertToGraphicY(double value);
double convertToPercentY(double value);
public:
ADSRVisualizationControl(IPlugBase *pPlug, IRECT pR) : IControl(pPlug, pR),
lineColor(100, 0, 255, 0) {
initPoints();
};
~ADSRVisualizationControl() {};
void setColor(IColor color) { lineColor = color; };
void setADSR(float att, float dec, float sus, float rel);
//bool IsDirty() { return true; }; // Don't need this.
bool Draw(IGraphics *pGraphics);
};
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。