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BLumia / PineappleSynth

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MIDIReceiver.h 1.29 KB
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#pragma once
#include <cstring>
#include "IPlug_include_in_plug_hdr.h"
#include "IMidiQueue.h"
#include "GallantSignal.h"
using Gallant::Signal3;
using Gallant::Signal0;
class MIDIReceiver {
private:
IMidiQueue mMidiQueue;
static const int keyCount = 128;
static MIDIReceiver* ref;
int mNumKeys; // how many keys are being played at the moment (via midi)
bool mKeyStatus[keyCount]; // array of on/off for each key (index is note number)
double pbend[16];
int mOffset;
public:
MIDIReceiver() :
mNumKeys(0),
mOffset(0){
ref=this;
for (int i = 0; i < keyCount; i++) {
mKeyStatus[i] = false;
}
memset(pbend,0,sizeof(pbend));
};
// Returns true if the key with a given index is currently pressed
inline bool getKeyStatus(int keyIndex) const { return mKeyStatus[keyIndex]; }
// Returns the number of keys currently pressed
inline int getNumKeys() const { return mNumKeys; }
inline double getPitchBendAmount(int ch) { return pbend[ch]; }
void advance();
void onMessageReceived(IMidiMsg* midiMessage);
inline void Flush(int nFrames) { mMidiQueue.Flush(nFrames); mOffset = 0; }
inline void Resize(int blockSize) { mMidiQueue.Resize(blockSize); }
Signal3< int, int, int > noteOn;
Signal3< int, int, int > noteOff;
Signal0<void> pbChanged;
static MIDIReceiver* getReference(){return ref;}
};
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PineappleSynth
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