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README
Apache-2.0

tolua_luaprotobuf

介绍

tolua自编译版本,使用 tolua_luaprotobuf替换了tolua自带的pbc库

编译说明

去除luasocket库,添加luaprotobuf库

如何编译请查看如下资料:

以下为上面资料的补充:

android

如何编译各平台使用的库-以编译tolua为例中提到的

将ndk路径添加到mingw-32的环境变量PATH

可以打开mingw32.ini中MSYS2_PATH_TYPE=inherit的注释,表示使用windows系统配置的环境变量,这样将ndk路径配置到window环境变量中即可正常使用。

mingw-32.in完整配置i如下所示:

MSYS2_PATH_TYPE=inherit
MSYSTEM=MINGW32

mac&ios

  • 在mac终端导航到tolua根目录中,直接在终端执行./build_osx.sh和./build_ios.sh即可
  • 如果执行.sh提示权限不足 可以在终端执行:chmod 777 tolua根目录 然后再次执行.sh脚本即可
  • 如果执行build_osx.sh时提示不在支持32位,请打开macnojit 在build Setting移除i386的支持即可

使用库 lua-protobuf,为了支持luajit(lua版本为5.1)做了如下修改:

luaL_newlib为lua5.2版本才支持的语法,所以对出现该方法位添加了如下版本的判断:

修改为

LUALIB_API int luaopen_pb_io(lua_State *L)
{
    // 。。。
    if (LUA_VERSION_NUM < 502)
    {
         luaL_register(L, "pb.io", libs);
    }
    else
    {
        luaL_newlib(L, libs);
    }
    return 1;
}

LUALIB_API int luaopen_pb_conv(lua_State *L)
{
    // 。。。
    if (LUA_VERSION_NUM < 502)
    {
         luaL_register(L, "pb.io", libs);
    }
    else
    {
        luaL_newlib(L, libs);
    }
    return 1;
}

LUALIB_API int luaopen_pb(lua_State *L)
{
    // 。。。
    if (LUA_VERSION_NUM < 502)
    {
         luaL_register(L, "pb", libs);
    }
    else
    {
        luaL_newlib(L, libs);
    }
    return 1;
}

如何使用

将plugin下的Plugins覆盖Unity工程Assets/plugin/tolua下对应的目录,并且将lua_protobuf附带的protoc.lua(位于lua-protobuf文件夹)拷贝到工程中。

在toluaC#部分 LuaDLL.cs中添加如下代码:

[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_pb(IntPtr L);

[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_pb_io(IntPtr L);

[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_pb_conv(IntPtr L);

[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_pb_buffer(IntPtr L);

[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
public static extern int luaopen_pb_slice(IntPtr L);

并且在启动lua时,将上述模块导入即可:

    void OpenLibs()
    {
        lua.OpenLibs(LuaDLL.luaopen_pb_io);
        lua.OpenLibs(LuaDLL.luaopen_pb_conv);
        lua.OpenLibs(LuaDLL.luaopen_pb_buffer);
        lua.OpenLibs(LuaDLL.luaopen_pb_slice);
        lua.OpenLibs(LuaDLL.luaopen_pb);
            
        //其他的库
     }
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简介

tolua自编译版本,去除luasocket库,添加luaprotobuf库 展开 收起
Lua
Apache-2.0
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