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typeConvert.go 8.60 KB
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springrain 提交于 2021-07-13 14:32 . 调整代码格式
package zorm
import (
"fmt"
"strconv"
"time"
"gitee.com/chunanyong/zorm/decimal"
)
func typeConvertFloat32(i interface{}) float32 {
if i == nil {
return 0
}
if v, ok := i.(float32); ok {
return v
}
v, _ := strconv.ParseFloat(typeConvertString(i), 32)
return float32(v)
}
func typeConvertFloat64(i interface{}) float64 {
if i == nil {
return 0
}
if v, ok := i.(float64); ok {
return v
}
v, _ := strconv.ParseFloat(typeConvertString(i), 64)
return v
}
func typeConvertDecimal(i interface{}) decimal.Decimal {
if i == nil {
return decimal.Zero
}
if v, ok := i.(decimal.Decimal); ok {
return v
}
v, _ := decimal.NewFromString(typeConvertString(i))
return v
}
func typeConvertInt64toInt(from int64) (int, error) {
//int64 转 int
strInt64 := strconv.FormatInt(from, 10)
to, err := strconv.Atoi(strInt64)
if err != nil {
return -1, err
}
return to, err
}
func typeConvertTime(i interface{}, format string, TZLocation ...*time.Location) time.Time {
s := typeConvertString(i)
t, _ := typeConvertStrToTime(s, format, TZLocation...)
return t
}
func typeConvertStrToTime(str string, format string, TZLocation ...*time.Location) (time.Time, error) {
if len(TZLocation) > 0 {
t, err := time.ParseInLocation(format, str, TZLocation[0])
if err == nil {
return t, nil
}
return time.Time{}, err
}
t, err := time.ParseInLocation(format, str, time.Local)
if err == nil {
return t, nil
}
return time.Time{}, err
}
func typeConvertInt64(i interface{}) int64 {
if i == nil {
return 0
}
if v, ok := i.(int64); ok {
return v
}
return int64(typeConvertInt(i))
}
func typeConvertString(i interface{}) string {
if i == nil {
return ""
}
switch value := i.(type) {
case int:
return strconv.Itoa(value)
case int8:
return strconv.Itoa(int(value))
case int16:
return strconv.Itoa(int(value))
case int32:
return strconv.Itoa(int(value))
case int64:
return strconv.Itoa(int(value))
case uint:
return strconv.FormatUint(uint64(value), 10)
case uint8:
return strconv.FormatUint(uint64(value), 10)
case uint16:
return strconv.FormatUint(uint64(value), 10)
case uint32:
return strconv.FormatUint(uint64(value), 10)
case uint64:
return strconv.FormatUint(uint64(value), 10)
case float32:
return strconv.FormatFloat(float64(value), 'f', -1, 32)
case float64:
return strconv.FormatFloat(value, 'f', -1, 64)
case bool:
return strconv.FormatBool(value)
case string:
return value
case []byte:
return string(value)
default:
return fmt.Sprintf("%v", value)
}
}
//false: "", 0, false, off
func typeConvertBool(i interface{}) bool {
if i == nil {
return false
}
if v, ok := i.(bool); ok {
return v
}
if s := typeConvertString(i); s != "" && s != "0" && s != "false" && s != "off" {
return true
}
return false
}
func typeConvertInt(i interface{}) int {
if i == nil {
return 0
}
switch value := i.(type) {
case int:
return value
case int8:
return int(value)
case int16:
return int(value)
case int32:
return int(value)
case int64:
return int(value)
case uint:
return int(value)
case uint8:
return int(value)
case uint16:
return int(value)
case uint32:
return int(value)
case uint64:
return int(value)
case float32:
return int(value)
case float64:
return int(value)
case bool:
if value {
return 1
}
return 0
default:
v, _ := strconv.Atoi(typeConvertString(value))
return v
}
}
/*
func encodeString(s string) []byte {
return []byte(s)
}
func decodeToString(b []byte) string {
return string(b)
}
func encodeBool(b bool) []byte {
if b {
return []byte{1}
}
return []byte{0}
}
func encodeInt(i int) []byte {
if i <= math.MaxInt8 {
return encodeInt8(int8(i))
} else if i <= math.MaxInt16 {
return encodeInt16(int16(i))
} else if i <= math.MaxInt32 {
return encodeInt32(int32(i))
} else {
return encodeInt64(int64(i))
}
}
func encodeUint(i uint) []byte {
if i <= math.MaxUint8 {
return encodeUint8(uint8(i))
} else if i <= math.MaxUint16 {
return encodeUint16(uint16(i))
} else if i <= math.MaxUint32 {
return encodeUint32(uint32(i))
} else {
return encodeUint64(uint64(i))
}
}
func encodeInt8(i int8) []byte {
return []byte{byte(i)}
}
func encodeUint8(i uint8) []byte {
return []byte{byte(i)}
}
func encodeInt16(i int16) []byte {
bytes := make([]byte, 2)
binary.LittleEndian.PutUint16(bytes, uint16(i))
return bytes
}
func encodeUint16(i uint16) []byte {
bytes := make([]byte, 2)
binary.LittleEndian.PutUint16(bytes, i)
return bytes
}
func encodeInt32(i int32) []byte {
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, uint32(i))
return bytes
}
func encodeUint32(i uint32) []byte {
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, i)
return bytes
}
func encodeInt64(i int64) []byte {
bytes := make([]byte, 8)
binary.LittleEndian.PutUint64(bytes, uint64(i))
return bytes
}
func encodeUint64(i uint64) []byte {
bytes := make([]byte, 8)
binary.LittleEndian.PutUint64(bytes, i)
return bytes
}
func encodeFloat32(f float32) []byte {
bits := math.Float32bits(f)
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, bits)
return bytes
}
func encodeFloat64(f float64) []byte {
bits := math.Float64bits(f)
bytes := make([]byte, 8)
binary.LittleEndian.PutUint64(bytes, bits)
return bytes
}
func encode(vs ...interface{}) []byte {
buf := new(bytes.Buffer)
for i := 0; i < len(vs); i++ {
switch value := vs[i].(type) {
case int:
buf.Write(encodeInt(value))
case int8:
buf.Write(encodeInt8(value))
case int16:
buf.Write(encodeInt16(value))
case int32:
buf.Write(encodeInt32(value))
case int64:
buf.Write(encodeInt64(value))
case uint:
buf.Write(encodeUint(value))
case uint8:
buf.Write(encodeUint8(value))
case uint16:
buf.Write(encodeUint16(value))
case uint32:
buf.Write(encodeUint32(value))
case uint64:
buf.Write(encodeUint64(value))
case bool:
buf.Write(encodeBool(value))
case string:
buf.Write(encodeString(value))
case []byte:
buf.Write(value)
case float32:
buf.Write(encodeFloat32(value))
case float64:
buf.Write(encodeFloat64(value))
default:
if err := binary.Write(buf, binary.LittleEndian, value); err != nil {
buf.Write(encodeString(fmt.Sprintf("%v", value)))
}
}
}
return buf.Bytes()
}
func isNumeric(s string) bool {
for i := 0; i < len(s); i++ {
if s[i] < byte('0') || s[i] > byte('9') {
return false
}
}
return true
}
func typeConvertTimeDuration(i interface{}) time.Duration {
return time.Duration(typeConvertInt64(i))
}
func typeConvertBytes(i interface{}) []byte {
if i == nil {
return nil
}
if r, ok := i.([]byte); ok {
return r
}
return encode(i)
}
func typeConvertStrings(i interface{}) []string {
if i == nil {
return nil
}
if r, ok := i.([]string); ok {
return r
} else if r, ok := i.([]interface{}); ok {
strs := make([]string, len(r))
for k, v := range r {
strs[k] = typeConvertString(v)
}
return strs
}
return []string{fmt.Sprintf("%v", i)}
}
func typeConvertInt8(i interface{}) int8 {
if i == nil {
return 0
}
if v, ok := i.(int8); ok {
return v
}
return int8(typeConvertInt(i))
}
func typeConvertInt16(i interface{}) int16 {
if i == nil {
return 0
}
if v, ok := i.(int16); ok {
return v
}
return int16(typeConvertInt(i))
}
func typeConvertInt32(i interface{}) int32 {
if i == nil {
return 0
}
if v, ok := i.(int32); ok {
return v
}
return int32(typeConvertInt(i))
}
func typeConvertUint(i interface{}) uint {
if i == nil {
return 0
}
switch value := i.(type) {
case int:
return uint(value)
case int8:
return uint(value)
case int16:
return uint(value)
case int32:
return uint(value)
case int64:
return uint(value)
case uint:
return value
case uint8:
return uint(value)
case uint16:
return uint(value)
case uint32:
return uint(value)
case uint64:
return uint(value)
case float32:
return uint(value)
case float64:
return uint(value)
case bool:
if value {
return 1
}
return 0
default:
v, _ := strconv.ParseUint(typeConvertString(value), 10, 64)
return uint(v)
}
}
func typeConvertUint8(i interface{}) uint8 {
if i == nil {
return 0
}
if v, ok := i.(uint8); ok {
return v
}
return uint8(typeConvertUint(i))
}
func typeConvertUint16(i interface{}) uint16 {
if i == nil {
return 0
}
if v, ok := i.(uint16); ok {
return v
}
return uint16(typeConvertUint(i))
}
func typeConvertUint32(i interface{}) uint32 {
if i == nil {
return 0
}
if v, ok := i.(uint32); ok {
return v
}
return uint32(typeConvertUint(i))
}
func typeConvertUint64(i interface{}) uint64 {
if i == nil {
return 0
}
if v, ok := i.(uint64); ok {
return v
}
return uint64(typeConvertUint(i))
}
*/
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