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wechat_jump_iOS_auto.py 5.62 KB
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の所在 提交于 2017-12-31 00:28 . add iOS requirement
# -*- coding: utf-8 -*-
import wda
import shutil
import random
from PIL import Image, ImageDraw
import math
import time
import os
# 截图距离 * time_coefficient = 按键时长
# 此数据是 iPhoneX 的推荐系数,可根据手机型号进行调整
time_coefficient = 0.00120 #iphone 7 plus
under_game_score_y = 300
swipe_x1, swipe_y1, swipe_x2, swipe_y2 = 637, 1850, 637, 1850 # 模拟按压的起始点坐标,需要自动重复游戏请设置成“再来一局”的坐标
piece_base_height_1_2 = 25 # 二分之一的棋子底座高度,可能要调节
piece_body_width = 80 # 棋子的宽度,比截图中量到的稍微大一点比较安全,可能要调节
sample_board_x1, sample_board_y1, sample_board_x2, sample_board_y2 = 353, 859, 772, 1100
c = wda.Client()
s = c.session()
def pull_screenshot():
c.screenshot('1.png')
def jump(distance):
press_time = distance * time_coefficient
press_time = press_time
print(press_time)
s.tap_hold(200,200,press_time)
def find_piece_and_board(im):
w, h = im.size
piece_x_sum = 0
piece_x_c = 0
piece_y_max = 0
board_x = 0
board_y = 0
scan_x_border = int(w / 8) # 扫描棋子时的左右边界
scan_start_y = 0 # 扫描的起始y坐标
im_pixel=im.load()
# 以50px步长,尝试探测scan_start_y
for i in range(int(h / 3), int( h*2 /3 ), 50):
last_pixel = im_pixel[0,i]
for j in range(1, w):
pixel=im_pixel[j,i]
# 不是纯色的线,则记录scan_start_y的值,准备跳出循环
if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
scan_start_y = i - 50
break
if scan_start_y:
break
print("scan_start_y: ", scan_start_y)
# 从scan_start_y开始往下扫描,棋子应位于屏幕上半部分,这里暂定不超过2/3
for i in range(int(h / 3), int(h * 2 / 3)):
for j in range(scan_x_border, w - scan_x_border): # 横坐标方面也减少了一部分扫描开销
pixel = im_pixel[j,i]
# 根据棋子的最低行的颜色判断,找最后一行那些点的平均值,这个颜色这样应该 OK,暂时不提出来
if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
piece_x_sum += j
piece_x_c += 1
piece_y_max = max(i, piece_y_max)
if not all((piece_x_sum, piece_x_c)):
return 0, 0, 0, 0
piece_x = piece_x_sum / piece_x_c
piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盘高度的一半
for i in range(int(h / 3), int(h * 2 / 3)):
last_pixel = im_pixel[0, i]
if board_x or board_y:
break
board_x_sum = 0
board_x_c = 0
for j in range(w):
pixel = im_pixel[j,i]
# 修掉脑袋比下一个小格子还高的情况的 bug
if abs(j - piece_x) < piece_body_width:
continue
# 修掉圆顶的时候一条线导致的小 bug,这个颜色判断应该 OK,暂时不提出来
if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:
board_x_sum += j
board_x_c += 1
if board_x_sum:
board_x = board_x_sum / board_x_c
# 按实际的角度来算,找到接近下一个 board 中心的坐标 这里的角度应该是30°,值应该是tan 30°, math.sqrt(3) / 3
board_y = piece_y - abs(board_x - piece_x) * math.sqrt(3) / 3
if not all((board_x, board_y)):
return 0, 0, 0, 0
return piece_x, piece_y, board_x, board_y
def set_button_position(im):
# 将swipe设置为 `再来一局` 按钮的位置
global swipe_x1, swipe_y1, swipe_x2, swipe_y2
w, h = im.size
left = w / 2
top = 1003 * (h / 1280.0) + 10
swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top
screenshot_backup_dir = 'screenshot_backups/'
if not os.path.isdir(screenshot_backup_dir):
os.mkdir(screenshot_backup_dir)
def backup_screenshot(ts):
# 为了方便失败的时候 debug
if not os.path.isdir(screenshot_backup_dir):
os.mkdir(screenshot_backup_dir)
shutil.copy('1.png', '{}{}.png'.format(screenshot_backup_dir, ts))
def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y):
draw = ImageDraw.Draw(im)
# 对debug图片加上详细的注释
draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3)
draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0))
draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0))
draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255))
draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255))
draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0))
draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255))
del draw
im.save("{}{}_d.png".format(screenshot_backup_dir, ts))
def main():
while True:
pull_screenshot()
im = Image.open("./1.png")
# 获取棋子和 board 的位置
piece_x, piece_y, board_x, board_y = find_piece_and_board(im)
ts = int(time.time())
print(ts, piece_x, piece_y, board_x, board_y)
save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y)
#break
set_button_position(im)
jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))
backup_screenshot(ts)
time.sleep(random.uniform(1, 1.1)) # 为了保证截图的时候应落稳了,多延迟一会儿
if __name__ == '__main__':
main()
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