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README
MIT

AssetStudio

Latest build: Build status

None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles. It has been tested with builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with assets from 2.5 up to the 2018.2 version.

Features

  • Support asset types:
    • Texture2D : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX
    • Sprite : bmp, png or jpeg
    • AudioClip : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
    • Font : ttf, otf
    • Mesh : obj
    • TextAsset : txt
    • Shader
    • MovieTexture : ogv
    • VideoClip
    • MonoBehaviour
    • Animator : Export to FBX file with bound AnimationClip
  • Export model to FBX format, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
  • Real-time preview window for the above-mentioned assets
  • Diagnostics mode with useful tools for research

Usage

Requirements

How to use

Use File-Load file, File-Load folder to load assets or assetbundles from multiple files or folder
Use File-Extract file, File-Extract folder to export assetbundles to assets from multiple files or folder
Export assets: use Export menu
Export model:

  • Export model from "Scene Hierarchy" using the Model menu
  • Export Animator from "Asset List" using the Export menu
  • With AnimationClip:
    • Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using Model-Export selected objects with AnimationClip to export
    • Export Animator will export bound AnimationClip or use Ctrl to select Animator and AnimationClip from "Asset List", using Export-Export Animator with selected AnimationClip to export

Build

  • The project uses some C# 7 syntax, need Visual Studio 2017
  • AssetStudioFBX uses FBX SDK 2015.1, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
  • If you want to change the FBX SDK version, you need to replace libfbxsdk.dll which in AssetStudio/Library/x86/ and AssetStudio/Library/x64 directory to the new version
MIT License Copyright (c) 2016 Radu Copyright (c) 2016-2018 Perfare Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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