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MulanPSL-2.0

指南针组件

简介

一个基于ACE框架canvas组件的指南针组件,它可以根据设备的罗盘传感器来显示设备的方向,也可以将罗盘角度回调至用户。

效果展示:

compass

compass

使用示例

  1. 下载项目代码,将compass文件夹添加至你的项目,如图所示:

引用示例

  1. 在要使用的位置通过element添加compass组件,设置组件宽高

hml代码

开发流程

1. 绘制组件

1.1 canvas组件调用

官方文档中提及了,不支持在onInit和onReady中调用,所以我将调用方法放在自定义组件生命周期的onPageShow中,onPageShow方法会走多次,所以我添加了一个标志位,控制canvas初始化方法直走一次,避免性能消耗。画布默认0点位于屏幕左上角,在初始化画布时,调用canvas.translate方法,将画布0点移动至屏幕中心,方便我们后续绘制。

canvas获取

    onPageShow() {
        this.getWindowSize();
        this.initCanvas();
    },
    initCanvas() {
        el = this.$element('compassCanvas');
        ctx = el.getContext('2d', {
            antialias: true
        });

        lin_el = this.$refs.linecanvas;
        lin_ctx = lin_el.getContext('2d', {
            antialias: true
        });
        if (this.isFirst) {
            ctx.translate(this.width / 2, this.height / 2);
            lin_ctx.translate(this.width / 2, this.height / 2);
            this.drawCircle(this.outsideRadius, 'rgb(245,245,245)');
            this.drawCircle(this.insideRadius, 'rgb(255,255,255)');
            this.drawArcNumber();
            this.drawArcText();
            this.drawArcLine();
            this.drawArrowLine();
        }
        this.isFirst = false;
    },
    getWindowSize() {
        this.outsideRadius = this.width / 2 - this.width / 10;
        this.insideRadius = this.outsideRadius - this.width / 6;
    },

1.2 绘制圆盘

罗盘组件分为两个圆,只是半径和填充颜色不同,所对应的参数分别为: X轴坐标,Y轴坐标,半径,开始角度,结束角度,是否逆时针方向绘制。

    drawCircle(radius, color) {                
        ctx.beginPath();
        ctx.fillStyle = color;
        ctx.strokeStyle = color;
        ctx.arc(0, 0, radius, 0, 6.28);
        ctx.fill();
    }
   /**
   * Draws an arc on the canvas.
   * @param x X-coordinate of the center point of the arc.
   * @param y Y-coordinate of the center point of the arc.
   * @param radius Radius of the arc.
   * @param startAngle Start radian of the arc.
   * @param endAngel End radian of the arc.
   * @param anticlockwise Whether to draw the arc counterclockwise.
   * @devices tv, phone, tablet, wearable
   */
  arc(
    x: number,
    y: number,
    radius: number,
    startAngle: number,
    endAngel: number,
    anticlockwise?: boolean
  ): void;

1.3 绘制文字

四个文字,每旋转90°绘制一个,“北”是红色,在0°时,将fillStyle设置为红色,其他角度设置为黑色。因为ctx.fillText(x,y)方法的坐标是以字体左下角为准,所以我们用ctx.measureText(text).width方法得到字体的宽度,在绘制时将字体坐标X轴减去字体宽度的一半,字体就居中显示了。

image-compass

//文字列表
textArrs: ["", "", "", "西"],
//绘制文字
drawArcText() {
        ctx.beginPath();
        this.fontSize = this.width / 20;
        ctx.font = this.fontSize + 'px' + ' sans-serif';
        for (let i = 0; i < this.textArrs.length; i++) {
            if (i == 0) {
                ctx.fillStyle = 'rgb(255,0,0)';
                this.drawTriangle();
            } else {
                ctx.fillStyle = 'rgb(0,0,0)';
            }
            let text = this.textArrs[i];
            //测量字体宽度
            let textWidth = ctx.measureText(text).width;
            ctx.fillText(text, -textWidth / 2, -this.width / 13);
            ctx.stroke();
            ctx.rotate(90 * Math.PI / 180);
        }
    }

1.4 绘制数字和分隔线

数字有12个,角度均分为30°,分隔线有24个,均分为15°,有四条分隔线较长,我们判断列表索引,绘制不同长度的分隔线。

ctx.moveTo(x,y)方法将画笔移动到某个点,以这个点为线的起点 ,ctx.lineTo(x,y)方法为线的终点绘制一条线。

//数字列表
numberArrs: ['0', '30', '60', '90', '120', '150', '180', '210', '240', '270', '300', '330'],
//绘制数字
drawArcNumber() {
        ctx.beginPath();
        this.numberSize = this.width / 30;
        ctx.font = this.numberSize + 'px' + ' sans-serif';
        for (var i = 0; i < this.numberArrs.length; i++) {
            if (i == 0) {
                ctx.fillStyle = 'red';
            } else {
                ctx.fillStyle = '#AF000000';
                ctx.fillStyle = 'rgb(0,0,0)';
            }
            let number = this.numberArrs[i];
            let textWidth = ctx.measureText(number).width;
            ctx.fillText(number, -textWidth / 2, -this.width / 4);
            ctx.rotate(30 * Math.PI / 180);
        }
    },
    //绘制分隔线
    drawArcLine() {
        ctx.strokeStyle = 'rgb(0,0,0)';
        ctx.lineWidth = 0.3;
        for (var i = 0; i < 24; i++) {
            if (i == 0 || i == 6 || i == 12 || i == 18) {
                ctx.beginPath();
                ctx.moveTo(0, this.insideRadius + (this.outsideRadius - this.insideRadius) / 2);
                ctx.lineTo(0, this.outsideRadius);
            } else {
                ctx.beginPath();
                ctx.moveTo(0, this.insideRadius + (this.outsideRadius - this.insideRadius) / 2);
                ctx.lineTo(0, this.outsideRadius - this.width / 30);
            }
            ctx.stroke();
            ctx.rotate(15 * Math.PI / 180);
        }
    }

1.5 绘制箭头

用lineTo方法绘制出箭头,此方法在绘制文字“北”时调用即可。

    drawTriangle() {
        ctx.beginPath();
        ctx.fillStyle = 'rgb(255,0,0)';
        ctx.moveTo(0, -this.width / 5);
        ctx.lineTo(this.width / 25, -this.width / 5 + this.width / 15);
        ctx.lineTo(0, -this.width / 5 + this.width / 20);
        ctx.lineTo(-this.width / 25, -this.width / 5 + this.width / 15);
        ctx.closePath();
        ctx.fill();
    }

2. 订阅罗盘数据

hml文件中为canvas组件添加style="transform : rotate({{ deg }}) , 罗盘数据改变时同步修改罗盘组件的旋转角度并将角度回调至用户。

//引入传感器包
import sensor from '@system.sensor';
//订阅罗盘数据
subscribeCompassSensor() {
        let now = this;
        sensor.subscribeCompass({
            success: function (ret) {
                //过滤角度小于1的变化
                if (-now.angle - ret.direction > 1 || -now.angle - ret.direction < -1) {
                    now.angle = -ret.direction;
                    //将角度回调
                    now.$emit('compassAngle', {
                        angle: now.angle
                    });
                }
            },
            fail: function (data, code) {
                console.error('subscribe compass fail, code: ' + code + ', data: ' + data);
            },
        });
    },
    //退出时解除罗盘订阅
    onDestroy() {
        sensor.unsubscribeCompass();
    }
<!-- xxx.hml -->
<div class="canvas-layout" style="width : {{ compWidth }}; height : {{ compHeight }};">
    <canvas id="compassCanvas" style="transform : rotate({{ deg }});" class="compass-canvas" ref="mycanvas"></canvas>
    <canvas class="line-canvas" ref="linecanvas"></canvas>
</div>
木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. 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简介

一个基于ACE框架canvas组件的指南针组件,它可以根据设备的罗盘传感器来显示设备的方向。 展开 收起
JavaScript 等 3 种语言
MulanPSL-2.0
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