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李福明spirt / CMU_15_462

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MIT

CMU_15_462

COMPUTER GRAPHICS (CMU 15-462/662)

http://15462.courses.cs.cmu.edu/fall2018/

代码正确性不保证 !!! 只保证测试结果合理 !!!

简介

我正在跟这个课 现已完成

主要是看 slides 做笔记

typora 写的(支持高亮,latex等功能),且图片放在了网盘内,直接在 github 上不大行

查看的时候得用 typora 且从网盘里下载好图片

再notes都写完后,考虑将图片降质压缩上传到 github 上

然后完成 assignments

略过 assignment 3.0

之前自己已经实现过了,参考项目 RayTracingToy

只在该项目中再去实现一些优化算法,如 BVH, ray-triangle intersection speedup 等

之后再考虑 PBR

其实还是有很多东西未涉及到的,如 BRDF,MCRTX,Impotance Sampling,而且 assignment 2,3,4 都是在一个项目 Scotty3D 里边的,所以写写也无妨

写完了,确实有新收获

资源文件

包含 slides, notes/assets 等,按需下载,持续更新中

现已将图片压缩上传至 github

链接:https://pan.baidu.com/s/1PNOrMxnqBB7yr9vlnyK7qw

提取码:pmiv

Todo

Notes

  • 01 intro
  • 02 linear algebra
  • 03 vector calculus
  • 04 draw a triangle
  • 05 transformation
  • 06 3d rotation
  • 07 texture
  • 08 depth and transparency
  • 09 intro geometry
  • 10 meshes and manifolds
  • 11 digital geometr processing
  • 12 geometric queries
  • 13 spatial data structures
  • 14 color
  • 15 radiometry
  • 16 the rendering equation
  • 17 numerical integration
  • 18 monte carlo ray tracing
  • 19 variance reduction
  • 20 introduction to animation
  • 21 intoduction to optimization
  • 22 dynamics and time integration
  • 23 physically-based animation and PDEs

Assignments

  • 0.0 linear algebra
  • 0.5 vector calculus
  • 1.0 draw svg
    • 1 Hardware Renderer
    • 2 Warm Up: Drawing Lines
    • 3 Drawing Triangles
    • 4 Anti-Aliasing Using Supersampling
    • 5 Implementing Modeling and Viewing Transforms
    • 6 Drawing Scaled Images
    • 7 Anti-Aliasing Image Elements Using Trilinear Filtering
    • 8 Alpha Compositing
    • 9 Draw Something!!!
  • 2.0 MeshEdit
    • Local
      • 1 flipEdge
      • 2 splitEdge
      • 3 collapseEdge
      • 4 collapseFace
      • 5 eraseVertex
      • 6 eraseEdge
      • 7 bevelVertex
      • 8 bevelEdge
      • 9 bevelFace
    • Global
      • 1 Triangulation
      • 2 Subdivision
      • 3 Simplification
      • 4 Isotropic Remeshing
  • 3.0 PathTracer
    • 1 Camera Rays
    • 2 Intersecting Primitives
      • Triangle
      • Sphere
    • 3 BVH
    • 4 ShadowRays
    • 5 Path Tracing
    • 6 Materials
    • 7 Environment Light
  • 4.0 Animation
    • 1 Spline Interpolation
      • Hermite Curve over the Unit Interval
      • Catmull-Romm spline
    • 2 Skeleton Kinematics
      • Forward Kinematics
      • Inverse Kinematics
    • 3 Linear Blend Skinning
    • 4 Physical Simulation
MIT License Copyright (c) 2018 Tao Zhuang Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

notes and assignments of CG (CMU 15-462/662) 展开 收起
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