2 Star 32 Fork 6

WMJ / Codist

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
GPL-3.0

Codist

Codist is a Visual Studio extension which strives to provide better coding experience and productivity for C# programmers. Codist 是一个致力于为 C# 程序员提供更佳的编码体验和效率的 Visual Studio 扩展。

Features

Here's a brief but not complete demonstration of Codist's enhancement to Visual Studio.

Feature overview

Check out this list to see what Codist can do for you.

Codist supports localization into other languages and it has both English and Chinese now.

Advanced C# Syntax Highlight

The advanced syntax highlight function highlights every aspect of C# language elements with diverse styles, including using various font families and text styles, underline styles, enlarging or shrinking font sizes, changing foreground or background colors and transparency.

You can change syntax highlight styles in any languages, such as Visual BASIC, F#, SASS, and so on, even if they are not recognized by Codist.

The following screenshots of the TestPage.cs file in the source code project demonstrates possible syntax highlight effects in the Light theme.

Syntax highlight

  • The font size and font family for each syntax style can be changed, so it is much easier to spot them. This feature is helpful for color-blind people.
  • Syntax highlight can be applied to braces and parentheses.
  • Various syntax identifiers have different styles, temporary elements such as method parameters and local variables are italic, static symbols are underlined.
  • Comment content can be tagged (e.g. todo, note) and highlighted with individual style.
  • Unnecessary code can be marked strike-through.
  • Keywords are categorized and highlighted with various styles (e.g. abstract and sealed, return and throw, etc.).
  • Overriding members (such as ToString) can be painted with gradient background color, so at a glance we know that the marked implementations have overridden their base classes.
  • Imported symbols (from external assemblies, e.g. NotImplementedException, ToString) can be marked with a different style (bold here), distinguishing from symbols defined in your code.
  • All the above styles are customizable.

Default Syntax Highlight Themes

To quickly get started with advanced syntax highlight, open a C# project, then click the Customize Codist Syntax Highlighting command under the Tools menu.

A window will pop up, click buttons at the left side of the dialog under the Predefined themes and see changes in effect. The styles on the right of the dialog immediately lists effects of corresponding syntax elements. Don't forget to click the Save button at the bottom of the dialog to confirm the changes.

Load Theme

With the Save and Load buttons, you can backup and share your own syntax highlight settings.

If you mess up your syntax highlight styles, you can press the Reset button to reset all settings to default, or reapply predefined themes by clicking buttons at the left bottom.

Note: There is a known issue in Codist that if you change the theme of Visual Studio, you may have to restart it to make syntax highlight settings to work properly. If the Reset button does not work, please try restarting Visual Studio.

Customization of Syntax Highlight Styles

To customize and tweak the desired syntax highlight styles, click or select the text in the document window, and click the Customize Codist Syntax Highlighting command under the Tools menu.

The customization window will pop up and listing syntax classifications applied to the active text.

Syntax Highlight Customizing Selected

Click the style in the Syntax Styles list, adjustment controls will be displayed at the bottom of the dialog, where you can change the style. As you change the style, you can immediately see how it appears in the code document window.

Syntax Highlight Customization Preview

Underline styles can be customized. Firstly assign a color for the Line, afterwards, more configuration elements will appear.

If you want to change another syntax element, click on the place where it is applied in the code document window. If the customization window is still opened, and the Selected Code section under Syntax Categories is selected, the list will display the corresponding syntax styles for the place you clicked immediately.

You can explore other syntax categories by clicking the list on the left of the dialog.

Syntax definitions in the All languages section will list all syntax styles for any languages installed; those under Tagged comments section apply to comment taggers, others apply to corresponding languages accordingly.

Note: Font size is relative value to editor default font size. Partially checked checkboxes denote default syntax styles are used.

A Side Note for Editor Font: You may consider substituting the font used by Visual Studio code editor with professionally designed fonts for programming, for instance, IBM Plex Mono, Fira Code, etc. Employing MacType can significantly enhance system-wide textual display quality, especially for Chinese, Japanese and Korean programmers.

My Symbols and External Symbols

Codist can identify symbols which are defined in your source C# code and which are imported from external assemblies. This feature is so unique that you may not find it elsewhere.

You can customize it in the symbol markers section under the C# section in the Syntax Highlight Configurations dialog. Style C#: User symbol is used for symbols from your code, and C#: Metadata symbol is used for symbols imported from external assemblies.

Note: some predefined themes have defined external symbols with bold style, as the above screenshot shows.

Comment Tagger and Styles

  • The comment tagger highlights comments to your specific styles, according to the first token inside the comment.

    Here are the effects how they are applied.

    Comment syntax highlight

    To configure the comment tags, which identify comment types, click the tags section, under the Tagged comments section in the Syntax Highlight Configurations dialog, where you can add, remove or modify comment tags.

    Syntax Highlight Comment Tags

    To disable comment tagger, open the Options dialog, find the Codist/Syntax Highlight section and uncheck the check box labeled Enable comment tagger in the Syntax Highlight option page.

Super Quick Info

The quick info (the tool-tip shown when you hover your mouse pointer on your C# source code) can be enhanced by Codist.

General Quick Info

To customize the Super Quick Info, adjust the settings in the options page.

Super Quick Info Options

Options in the General page apply to all code editor windows.

  • Hide Quick Info until Shift key is pressed

    By default, Quick Info appears when you hover your mouse over a symbol or syntax token in code editor. Some programmers think this behavior interferes their workflow. Checking this option will suppress the Quick Info until Shift key is pressed.

  • Selection info

    This option will show how many characters and lines in your selection (if your selection spans over multiple lines). So you don't have to count characters one by one.

    Super Quick Info Selection Length

  • Color info

    This option enables you preview color values. It works for hex color values (such as #00FF00#33993300), named colors (such as Black, White, etc.). The 12 sample blocks under color values list the color as the foreground or background against various gray scale colors to help designers to determine the best readability.

    Super Quick Info - Color

    In C# code editor, Codist can also analyze system colors (such as SystemColors.WindowColor, SystemColors.Control, etc.), Color.FromArgb or Color.FromRgb expression with constant values as well.

    Super Quick Info - C# Color

    The color info not only works in code windows, but also in debugger Watch window.

    Super Quick Info - Color

  • Quick Info size

    From version 7.5 on, it is possible to limit the size of the Quick Info popup, so the window won't cover your whole screen.

    By default, Codist does not apply size limitations. You must manually set the Max width and Max height here. If the contents exceed the width, they are wrapped, and scrollbars will appear when necessary, as the screenshot below demonstrates.

    Super Quick Info - Size

  • Display Delay

    From version 7.5 on, Codist can delay the display of Quick Info, so it won't get into your way when you move your mouse in the document window.

  • Background

    The background color of the Quick Info can be changed. Click the Background button and pick your favorite color.

C# Quick Info

Super Quick Info especially enhances programming experience for C# programmers. There are plenty of options available in the options page.

Super Quick Info - Options
  • Use enhanced symbol signature style is a new setting in version 6.6, enabled by default, which optimizes the display of symbol signatures with a reorganized layout. The layout is especially optimized for long and complex signatures, yet ordinary short symbols can also benefit from it. The following is an example for the style. A large icon on the top-left part of the quick info can be clicked and brings out a menu for symbol analysis. Next to the icon is the name of the symbol standing out with larger text. Clicking on the name can jump to its definition. The parameters for the method are listed next. The reorganized layout never breaks the parameter type from its name, so it is easier to find out and locate each parameter type and name. Beneath the signature is the containing type of the symbol, as well the kind of the symbol. And the member type (return value) of the symbol is under the containing type. C# optimized quick info

  • Highlight current syntax node in code editor will draw polygonal markers the syntax node related to the place where Quick Info is triggered.

  • A Context menu with many symbol analysis commands will show up when you right click the signature of the symbol definition or any symbol that appears in the Super Quick Info.

    Super Quick Info Csharp Menu

  • Override XML Documentation

    The overridden XML Documentation makes the following changes to displayed documentation.

    • More syntax colors (adopting syntax highlight colors) for symbols.
    • Icons for documentation parts.
    • Selectable content of the documentation.
    • Copyable quick info content (First select text with your mouse, then press Ctrl + C shortcut key, or right click to show up a context menu with Copy command).
    • Concise form of members (without leading namespace or containing type names, hover your mouse over a symbol to view its full definition).
    • Extra tags, such as <b> (for bold), <i> (for italic) and <u> (for underline) are supported.
    • Extra information from documentations (see below).

Super Quick Info Override Doc

When Override XML Documentation checkbox is checked in the options page, it is also possible to activate options under it.

  • Inherit from base type or interfaces option will show documentation description from base classes or implemented interfaces if the XML Doc description of the current symbol is absent.

    Super Quick Info - Inherit Base

  • Inherit from <inheritdoc cref="MemberName"/> target option will borrow description from the referenced MemberName.

    Super Quick Info Inheritdoc

  • Show <returns> XML Doc and Show <remarks> XML Doc will add content of those tags.

  • Override <exception> XML Doc option adds back documentations for exceptions to the Quick Info.

    Super Quick Info - Override Exception

Codist shows XML Doc for those namespaces with an embedded NamespaceDoc class, like what is done in SandCastle.

Super Quick Info Csharp Namespace

Additional Quick Info Items

A dozen of additional quick info items could be displayed in the Additional Quick Info Items options page.

Super Quick Info Csharp Items

  • Attributes option shows attributes of a symbol.

  • Base type and Interfaces options shows inheritance and implementation info of a type. It is recommended to check All ancestor types and Inherited interfaces to display the complete info of the hierarchy of a type.

    Super Quick Info Attribute Base Interface

    Note: the IDisposable interface has special importance in .NET programming, thus it is assigned a special icon and pinned to the top of the interface list.

  • Declaration option shows modifiers to a symbol when it is not a public instance one.

    Super Quick Info Declaration

  • Interface implementation option shows if a member implements any interface.

    Super Quick Info Interface Implementation

  • Method overload options shows possible overloads of a method (including applicable extension methods).

    Super Quick Info - Method Overloads

    This option also helps you find out correct overloads when any argument passed to a method is incorrect.

    Super Quick Info Param Candidate

  • Parameter of method options shows whether a token or an expression is the parameter of a method in the argument list. What is more, the documentation of the parameter is also displayed.

    Super Quick Info - Param

  • Type parameter option shows information and documentation about type parameters.

  • Symbol location shows where a symbol is defined.

  • Numeric forms shows decimal, hexadecimal and binary forms for constant integer and Enum values.

    Super Quick Info Const

    The binary form is useful when working with bit flags.

    Super Quick Info Enum

  • String length and Hash codes for string constants. (Hint: We can use Hash codes to quickly compare whether two strings that look alike are identical)

Navigation Bar

Navigation bar locates at the top of the code editor window. It overrides the original navigation bar. When the Navigation Bar is loaded, it hides two drop-down lists on the original Navigation Bar, but preserves the project drop-down list.

Basically, the Navigation Bar serves the same purpose of the original one comes with Visual Studio, displaying symbol information where the caret is placed.

Navigation Bar Overview

Note: Navigation Bar works with both C# code documents and Markdown documents.

Nodes on the Navigation Bar are clickable.

  1. Clicking on the left-most Search Document node will popup a menu, displaying namespaces and types defined in the active document.

    On top of the menu, there is a Search Declaration box, within which you can type and search declarations.

    Navigation Bar Namespace Types

    Besides the Search Declaration box, there are three buttons. The first one is pressed by default, which restricts the search scope to active document. If the second one is pressed, it pops up the first button and expands the search scope to current project (see screen shot below). The third button clears the search box and reverts the items back to unfiltered namespaces and types.

    Note: Press - or = key on keyboard to switch search scope between current document and current project.

    Navigation Bar Search Declaration

    Note: If the first character in the search box is an upper case one, the search will be case-sensitive, otherwise, it is case-insensitive.

    You can drag and drop items in the menu to reorder types within the document.

  2. Clicking on the global namespace node, which has a house as the icon, will popup a menu, displaying all root namespaces defined in the project and referenced assemblies, as well as types without any namespace. You can click namespaces to check out its sub-namespaces and types.

    Global namespaces

    There is also a search box in this menu, which filters content of the menu.

    There are several buttons beside the search box. Numbers on the buttons counts corresponding items within the type. Hover your mouse cursor over the button, you can read meanings of them. Pressing down those buttons filters members within the menu to corresponding ones.

    You can right click items on the menu to bring out a context menu for corresponding members.

  3. Clicking a Namespace node which follows the Document node will popup a menu, displaying namespaces and types defined in the corresponding namespace. You can click on those items and jump to the beginning of corresponding definitions.

  4. Clicking on a Type node will popup a menu, displaying members and regions defined within the type. You can click on those items and jump to the definition of the corresponding member.

    You can drag and drop items in the menu to reorder members, nested types and #regions within the document. If a partial type spans over several code files, it is also possible to rearrange members among them.

    Navigation Bar Fields

    The current symbol where the caret is on is highlighted.

    Field values and auto-property expressions are also displayed on this menu. So, you can read the initial value of fields immediately.

    You can right click items to bring out a context menu for the symbol.

    Navigation Bar Fields

    1. Clicking on a Member node will select the whole member. If you have the Smart Bar feature on and let it appear when selection is changed, Smart Bar will be displayed and let you perform actions onto the member.

      Navigation Bar Select

Customization

The Navigation Bar can be configure via the options page.

Navigation Bar Options

  • If Syntax detail option is set, the Navigation Bar not only shows available types and declarations in the code window like the original navigation bar, but also syntax nodes such as statements and expressions containing the caret.

    Navigation Bar Syntax Details

  • If Symbol info tip option is set, you can read information about a symbol when you hover your mouse onto a node.

    Navigation Bar Symbol Info

  • If Highlight syntax range option is set, when you hover the mouse over the node on the bar, corresponding span of the node will be highlighted in the editor.

    Navigation Bar Node Range

    • If Region option is set, #region names will be displayed on the Navigation Bar. If you pad region names with some non-alphabetic characters like "#region [====== private methods ======]", you can check the Trim non-letter characters in region checkbox so only alphabetic part like "private methods" will be displayed on the Navigation Bar.

    To customize drop-down menus of the Navigation Bar, change options in the Drop-down Menu tab.

Markdown Navigation Bar

The Markdown navigation bar lists all titles appear in a Markdown document.

Navigation Bar Markdown

Similarly, you can type in the search box to filter down the titles.

From version 7.8 on, there are buttons near the search box to limit displaying titles to specific levels.

Smart Bar

The Smart Bar is a context-aware tool bar that appears automatically when you select some text, or double tap the Shift key on your keyboard.

There are two toolbars on Smart Bar. The top bar contains general editing commands for all file types. Buttons on the bottom bar changes according to file types.

Buttons on the Smart Bar changes according to your selection, typical buttons are editing operations (e.g. Cut, Copy, Paste, Delete, Duplicate, Formatting, Find, etc.), code analysis operations (e.g. Go to definition, Find references), refactoring operations (e.g. Rename, Extract method, etc.)

Smart Bar

Each button on Smart Bar usually has multiple functions. Left clicking, right clicking, Ctrl+clicking and Shift+clicking trigger different commands. For details, see the tool-tip for the buttons. Right clicking a button usually expands the effective range of a command to the whole line, or brings out a pop-up menu for more commands.

Smart Bar

There are multiple predefined web search commands in the menu when you right click the Find button, which will launch your browser to search the text you select in document window. So, it is handier to look for answers from the web or find code examples in GitHub.

Smart Bar Search

You can specify what browser you prefer to use in the options page.

Smart Bar Search Options

C# Specific Commands

When you select a symbol, you may probably see a Smart Bar like below.

Smart Bar

The C# commands are on the second row.

The first one is Go to Definition, that behaves the same as the keyboard F12 command. With this, you no longer need hitting the F12 key to go to definition.

The second one is the Analyze symbol... button, a menu will pop up showing possible symbol analysis commands for the symbol. Since some commands require considerable amount of calculation, items ending with "..." will require a mouse click to expand. For instance, clicking the Find Callers command in the following screen shot will search the source code and list at what places are calling the selected method in a symbol list. In the symbol list, you can filter items like the what you can do in the Navigation Bar, click items on the sub-menu and jump to the corresponding location.

Smart Bar Symbol Analysis

Various commands will be conditionally listed under the Analyze symbol... menu. Here is a list of commands for an interface.

Smart Bar Symbol Analysis 2

The Find Members command under Analyze symbol... lists all members defined within a type. For some special types, for instance, SystemColors, Colors, Brushes, etc. The preview is shown on the list.

Smart Bar Member Colors

For Visual Studio extension developers, the preview offers more, for instances, it allows previewing images of KnownImageIds, colors in VsBrush, etc.

Smart Bar Member KnownImageIds

The Find Implementations command for an interface type will display all types that implement that interface. The same command will also appear for interface members, which finds out corresponding members that implement the specific interface member.

When we begin to work with new libraries, we usually have to learn new types and APIs. Two typical scenario are that "what methods, properties return specific instance of a type?" and "what methods can an instance of a given type can be passed into?". Thus, Smart Bar provides Find Instance Producer and Find Instance as Parameter for type names. The following screen shot demonstrates the result of finding instance producers which returns an instance of IWpfTextView.

Smart Bar Instance Producer

There are two buttons on the top right corner in the result list of symbol analysis commands. The Pin button will keep the list on the screen. And you can use your mouse to drag those lists around.

Code Refactorings

From version 7.0 on, quite a few code refactorings are provided via a button on the C# Smart Bar.

Smart Bar Code Refactoring

You can access the menu from keyboard by assigning a shortcut key to the Refactor.RefactoringCode command.

Symbol Marker

Symbol marker draws markers for C# symbols.

Typically, you can double click a symbol in the C# source code, select the Mark Symbol command on the Smart Bar and choose the desired highlight marker on the drop-down menu.

Symbol Marker

After applying the command, all occurrences of the marked symbol will be marked with a different style.

Symbol Marker Effect

To remove symbol marker, click the Remove symbol mark command in the drop-down menu of the Mark symbol command.

Symbol markers will be cleared when the solution is unloaded.

Note: The style of symbol markers can be customized in the Syntax highlight Configurations dialog. The default colors are listed below. You also need to turn on the Syntax Highlight feature in order to make this feature work.

Symbol marker Options

Behavior of Smart Bar

By default, Smart Bar appears after selection changes, you can alter the behavior in the options page by unchecking the Show Smart Bar when selection is changed checkbox.

Smart Bar Options

Smart Bar automatically disappears when you move your mouse cursor away from it, or execute a certain commands on the Smart Bar, or click somewhere else in the code editor window, emptying the selection.

To make the Smart Bar reappear, you can tap the Shift key on your keyboard twice within a second. This behavior can also be suppressed by unchecking the Show/hide Smart Bar with Shift key checkbox.

Smart Bar in Other Windows

Smart Bar also works on Output, C# Interactive, Immediate (Debug), Find Results and some other text selectable window panes. If you select a path within those windows, extra commands will pop up allowing you to open it directly or locate it in Windows Explorer.

Smart Bar File Operations

Scrollbar Marker

Scrollbar Marker draws extra glyphs and shapes on the vertical scrollbar for the following syntax elements:

  • Line numbers (marked with gray dashed lines and numbers, from version 7.4 on, total line count is displayed at the bottom of the scroll bar)
  • Selection range (marked with semi-transparent color blocks over the bar)
  • Special comments tagged by comment tagger (marked with small squares)
  • C# class/struct/interface/enum declarations (marked with lines indicating their ranges and a square, and their names indicating their declaration locations)
  • C# compiler directives, e.g. #if, #else, #region, #pragma, etc. (marked with a gray spot)
  • C# symbol match marker (matches symbol under the caret, marked with an aqua square)

Please see the first screenshot of this article. The markers can be toggled via the options page.

Scrollbar Marker Options

Auto Changing Version Numbers

Codist can automatically change version numbers for output assemblies before build.

To activate the behavior, right click the project in the Solution Explorer and select the Auto Build Version Numbers... command.

Auto Build Version

On the left side of the dialog, build configurations are listed. "<Any>" configuration applies to all build configuration scenarios. Others applies to the corresponding scenarios respectively.

On the right side of the dialog, current version numbers are listed. And four drop-down list controls specify the behavior how version number parts are changed.

Once you change the drop-down list control to a value rather than "Unchanged", the new version number will be displayed next to the current version number as a preview how it will be changed before next build.

Press the "Save" button to save the settings and Codist will change build numbers for you before future builds.

Note: The build settings are saved in the obj folder where the project file locates.

Display Enhancements

In the Display tab of the General options page, several display enhancement options are offered.

General Options Display

Within the Extra line margins group box, you can adjust margins between lines to make code lines more readable.

Programmers who do not like ClearType rendering, which made text blurry and colorful, may want to try Force Grayscale Text Rendering options.

From version 6.6 on, resource monitors can be used to monitorCPU, disk and memory usage via the status bar on Visual Studio. Checking the Monitor CPU, Monitor disk or Monitor memory check box enables the corresponding monitors.

Resource Monitors

It is possible to use Compact menu like Visual Studio 2019 in Visual Studio 2017. Simply checking the Move main menu to title bar option will do.

Compact Menu

By checking the check boxes started with "Hide...", it is possible to hide some elements from the user interface of Visual Studio from options under the Layout Override section.

Jump List Shortcuts

Jump List is a menu section that appears when you right click the Visual Studio button on the task bar. It lists your recently opened solutions, projects or documents.

If you are using Open-Shell or other similar Start Menu applications, Codist can add three shortcuts to the Quick Start list of Visual Studio when you check the Jump List Shortcuts option. Those shortcuts start Visual Studio in a special mode.

  1. Non-scaling mode: disables DPI-awareness of Visual Studio and let you design WinForm applications with 100% scaling.
  2. Safe mode: disables most extensions in Visual Studio. If an extension keeps crashing the development environment, you can use the Safe mode to enter Visual Studio to disable or uninstall it.
  3. Presentation mode: opens a particular instance of Visual Studio which has its own settings and layouts.

Auto Pair Punctuations

From version 7.6 on, Codist can automatically "pair" punctuations around selections.

To make this work, follow the steps below:

  1. Check the Auto Pair Punctuation option in the option page, which is off by default.
  2. Select some text in the code editor.
  3. Type an "opening" punctuation, for instance, (, <, {, [, " or '.
  4. When this option is turned off, the typed character will replace the selection; when this option is turned on, typed character will be inserted in front of the selection, and their counterpart--that is, ), >, }, ], " or '--will be appended behind the selection. For example, if you select abc in the code, and type ", you will get "abc"; if you select x + y in the code, and type (, you will get (x + y).
  5. Once the first character is typed, a. If you actually want the typed character to replace the selection, press the Delete or Backspace key, the selection and the automatically inserted counterpart will be erased; b. If more characters are to be inserted after the first character, just keep typing, the not-yet-removed content as well as the punctuation counterpart will be replaced. c. If the automatically inserted paired punctuation is what you need, that is what you get now.
  6. When we edit Markdown documents, the `, *, _ and ~ are also auto-paired.
  7. For Chinese users, Chinese full width punctuations are also auto-paired.

You can always turn off this feature by unchecking the Auto Pair Punctuation option in the option page.

Codist in Your Language

It is possible to localize Codist to other language. Simplified Chinese (简体中文) and English are provided by default.

The interface of Codist will change according to the International settings of Visual Studio.

Other Features

From version 7.4 on, extra menu commands to open build output target folder are added to the Build menu.

It is possible to output a time stamp after each build.

For VSIX developers, there is also an option to automatically increment version number for your VSIX manifest file.

Feature Control

Open the Codist section in the Tools->Options dialog. In the General section you can toggle features of Codist.

General customization

  1. Feature controllers contains check boxes which can be used to enable/disable features of Codist.

    Someone who does not like the syntax highlight or use another syntax highlighter can also turn off the Syntax Highlight feature individually here.

    These options will take effect on new document windows. Existing document windows won't be affected.

  2. To share or backup your settings of Codist, you can use the Save and Load buttons.

Acknowledgements

I have learned a lot from the following extension projects (sorted by the time when I learned from them). Codist would not be what you see today without them.

And thank you, every donators, beta testers, feedback providers to this project.

License

Codist comes from the open source community and it goes back to the community.

Codist is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see "https://www.gnu.org/licenses".

Bugs and Suggestions

Please post New Issue in the GitHub project if you find any bug or have any suggestion.

Your vote and feedback on the Visual Studio Extension Marketplace are also welcomed.

Support Codist by Donation

If you like Codist, consider buying me a cup of Chinese tea.

You can donate any amount of money as you like. The recommended amount of donation is $19.99.

6 donations have been received so far :)

Well, you have already reached here. Why not give Codist a ★★★★★ rating on the Visual Studio Extension Marketplace?

GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. "Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.

简介

为 C# 程序员开发的超能 Visual Studio 效率提升器,带有高级语法突出显示、超级代码提示、智能编辑器工具条、可拖放多层级代码导航栏、滚动条标记、自动更改编译输出文件版本号等功能。 展开 收起
C#
GPL-3.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
C#
1
https://gitee.com/wmjordan/Codist.git
git@gitee.com:wmjordan/Codist.git
wmjordan
Codist
Codist
master

搜索帮助