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This is a C++ based 3D Game Engine that is NO LONGER IN DEVELOPMENT. Currently the idea and gamplay of this project is yet to be decided, but some features have already been implemented including:
The following dependencies are used:
GLFW
- For creating the window and handling OS-specific operationsGLEW
- The OpenGL Extension WranglerOpenGL
- Allows for drawing of graphics via the GPUAmBIERA irrKlang
- For 3D and 2D audio managmentSOIL
- For loading images as textureslibnoise
- For perlin noiseBullet
- For physics, collision detection and rigidbodiesThis project's goals to be implemented:
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