by nariakiiwatani
This is a project to make an addon for porting Adobe AfterEffects' composition to openFrameworks realtime animation. Currently so buggy, So I need community help. :)
ofApp.h
ofxAE::Loader loader_;
ofxAE::Composition *composition_;
ofApp.cpp
void ofApp::setup(){
loader_.setBasePath("exported_folder"); // if needed
composition_ = loader_.loadComposition("foo.json"); // this will load from "bin/data/exported_folder/foo.json"
composition_->setLoopState(FrameCounter::LOOP_ONEWAY); // if needed
}
//--------------------------------------------------------------
void ofApp::update(){
composition_->update();
}
//--------------------------------------------------------------
void ofApp::draw(){
ofBackground(0);
composition_->draw();
}
Drive all features in AE on OF. But of course it's impossible because AE is not for realtime animations. So I want the exporter to be able to select enable/disable with some features.
Provide interfaces to operate animations interactively. This is why I decide to make this addon. change image sources, motion loop, add realtime effects,,,
Write exporters for various animation softwares. Though this addon is named AE, AE is not only way to make animations. Other softwares will also work if it can export a json file in same format. So it's important to keep independence between AE and OF.
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