4 Star 0 Fork 0

Gitee 极速下载 / unitysocketio

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
此仓库是为了提升国内下载速度的镜像仓库,每日同步一次。 原始仓库: https://github.com/NetEase/UnitySocketIO
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README

UnitySocketIO

The project is the socket.io client for unity3d, written in C#. It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However, socketio4net.Client only provides a .NET 4.0 C# client, and does compatible with unity3d. We've done a lot of works on supporting unity3d.

The project was initially designed for unity client of pomelo framework, which is a powerful, scalable game server framework.

How to use

It is very simple to use UnitySocketIO. Copy all the DLLS locating in the file of /bin/Debug/ to your project.

Of course, you can download this project and compile it:

git clone https://github.com/NetEase/UnitySocketIO.git

API

Create and initialize a new UnitySocketIO client.

Client client = new Client(url);

client.Opened += SocketOpened;
client.Message += SocketMessage;
client.SocketConnectionClosed += SocketConnectionClosed;
client.Error +=SocketError;

client.Connect();

private void SocketOpened(object sender, MessageEventArgs e) {
    //invoke when socket opened
}

Send message to server.


client.Send(messge);

Get message from server.

private void SocketMessage (object sender, MessageEventArgs e) {
    if ( e!= null && e.Message.Event == "message") {
        string msg = e.Message.MessageText;
       process(msg);
    }
}

Close connection.


client.Close();

##License (The MIT License)

Copyright (c) 2012-2013 NetEase, Inc. and other contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

空文件

简介

暂无描述 展开 收起
C#
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
1
https://gitee.com/mirrors/unitysocketio.git
git@gitee.com:mirrors/unitysocketio.git
mirrors
unitysocketio
unitysocketio
master

搜索帮助