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README
Apache-2.0

COCOS2D-X 单机麻将

项目说明

本项目修改自 https://gitee.com/xiyoufang/cocostudio-mahjong

起因:

最近想玩玩麻将,Linux下找遍了,看着这个很不错,但是cocos2d是3.17的,在ubuntu 20.04上搭建环境还要解决依赖,就顺便装了个cocos2d 4.0

环境搭建顺利,接下来就是编译代码。

编译代码比较坎坷,因为之前从未接触过cocos2d编程,只能瞎猜着改,竟然还真编译出来了。

主要修改地方

  1. 新增了一个微软雅黑字体,用来显示提示框的中文。
  2. 去掉了代码中在4.0不存在的函数
  3. 修改了CMakeLists.txt,修正错误(我只编译了Linux,其他平台未测试!!!)
  4. cocos2d换成了完整的,不再是精简的了。
  5. build_linux.sh是编译指令

以下内容为原始仓库的README,未做任何修改

项目介绍

基于最新版 Cocos2d-X 3.17 与 cocostudio V3.10 开发的单机麻将游戏,麻将算法为商业级麻将服务器端算法,整个项目代码精简、注释详细。 可以运行于iOS,Mac,Android,Windows平台。

  • 如果你刚刚接触Cocos2d-X 这绝对是个不错的入门项目
  • 如果是你C++初学者或者其他语言转游戏开发,这项目没有复杂的语法绝对是一个不错的学习项目
  • 如果你是游戏开发从业者想转行棋牌行业,这项目的棋牌算法绝对能够给予你启发

截图

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软件架构

  • 游戏引擎基于最新版本 Cocos2d-X v3.17
  • 游戏UI设计使用 Cocostudio3.10
  • 游戏使用C++开发
  • 商业级麻将算法
关于 cocos2d-x-3.17
  • 由于cocos2dx源码比较庞大,git 上不包括Cocos2d-X 3.17的完整源码, cocos2d目录里面是一个精简版的,不想下载完整版的可以直接用它,本游戏用它足矣。
  • 精简内容:去掉了 3D,Physics,VR,Network,Box2D,chipmunk,scripting,spine,cocosbuilder等相关的代码和库。
  • 编译结果:精简版的cocos2d编译出来的so文件与完整版相比要小8M,因为少了很多文件编译速度也大大加快。
相关下载:

安装教程

  1. 下载并且安装好CocoStudio3.10,打开UI.ccs文件即可编辑和发布UI UI编辑器
  2. MAC直接用Xcode 或者AppCode 直接打开 proj.ios_mac 即可运行 输入图片说明
  3. AndroidStudio安装直接打开 proj.android 项目即可运行 输入图片说明
  4. Visual Studio 建议安装VS2017,直接打开 proj.win32 下面的 solution.sln 即可运行

源码说明

UI项目说明
  • cocosstudio目录为UI目录
  • UI.ccs是UI项目配置文件
文件 说明
HelloLayer.csd 欢迎界面层
AlertLayer.csd 弹框层
GameLayer.csd 游戏层
SetLayer.csd 设置层
GameOverLayer.csd 游戏结算层
Gang0.csd 横向显示杠的节点
Peng0.csd 横向显示碰的节点
Gang1.csd 竖向显示杠的节点
Peng1.csd 竖向显示碰的节点
BtnPeng.csd 碰按钮节点
BtnGang.csd 杠按钮节点
BtnHu.csd 胡按钮节点
BtnGuo.csd 过按钮节点
EffectZm.csd 自摸特效
EffectPeng.csd 碰特效
EffectHu.csd 胡特效
EffectGang.csd 杠特效
SignAnim.csd 标记当前出牌动画
MainScene.csd 没用
源码说明
文件 说明
AppDelegate.h/AppDelegate.cpp Cocos2d游戏启动类
GameSceneManager.h/GameSceneManager.cpp 单例,封装创建提示层、设置Scene和Layer等
AlertLayer.h/AlertLayer.cpp 弹出层类
HelloWorldScene.h/HelloWorldScene.cpp 游戏Scene类
BaseUILayer.h/BaseUILayer.cpp Cocostudio界面基类,封装了部分按钮事件绑定功能
HelloLayer.h/HelloLayer.cpp 游戏初始欢迎界面类
GameLayer.h/GameLayer.cpp 游戏层界面类,用来控制游戏的显示
SetLayer.h/SetLayer.cpp 游戏设置层
GameConfig.h/GameConfig.cpp 加载与存储游戏设置信息
ViewControl.h/ViewControl.cpp 通过观察者模式,控制界面切换
ViewObject.h/ViewObject.cpp 封装界面切换指令与数据
UIHelper.h/UIHelper.cpp UI工具类,封装节点查找方法
Utility.h 工具类,封装字符串操作方法
IPlayer.h 游戏玩家基类
AIPlayer.h/AIPlayer.cpp 机器人玩家
RealPlayer.h/RealPlayer.cpp 真实玩法
GameEngine.h/GameEngine.cpp 麻将引擎,控制游戏逻辑流转
GameLogic.h/GameLogic.cpp 麻将算法类
GameCmd.h 麻将传递的对象定义
AIEngine.h/AIEngine.cpp 机器人引擎
FvMask.h 标记位操作工具
  • GameEngine.h中定义的IGameEngineEventListener接口,该接口用于玩家处理游戏事件,AIEngine实现了机器人的游戏事件处理接口,GameLayer中实现了真实玩家的游戏事件处理接口。

参与贡献

  1. Fork 本项目
  2. 新建 Feat_xxx 分支
  3. 提交代码
  4. 新建 Pull Request

其他

  1. 个人博客 www.xiyoufang.com 获取更多软件开发信息
  2. gitee项目首页 https://gitee.com/xiyoufang/cocostudio-mahjong
  3. github项目首页 https://github.com/xiyoufang/mahjong
  4. 欢迎关注我的个人微信订阅号

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您也可以加入游戏开发交流QQ群:112958956 ,一起讨论游戏开发技术。

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简介

COCOS2D-X 单机麻将,修改自https://gitee.com/xiyoufang/cocostudio-mahjong,编译环境为Cocos2D 4.0 Ubuntu20.04 展开 收起
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